In this section we are listing all the commands that are here to help you with the visibility of editor elements
Collapses all the selected objects and their children
Quick Name: CA
Usage: Collapsing a huge hierarchy that makes the view messy without having to navigate through it.
Example: You are editing an object down the hierarchy and want to scroll all the way up to the start, but few large transform hierarchies are on the way: instead of still scroll up, you can just collapse this annoying giant thing with that command :)
Clears the editor console
Quick Name: CLC
Usage: While you can click the "clear button", sometimes you see an exception you do not care about at the bottom of the editor and do not have the console opened because of your current editor layout. This can be visually distracting, and clearing the console can help that.
Example: You have a custom layout for all your animation plugins, and you can see exceptions popping on the bottom of the editor, which distract you from your work: you can clear them without having to open a console window by using this command.
Expands all the children of the selected game objects in the hierarchy
Quick Name: EA
Usage: Expands the full hierarchy under the selected object, which makes you not have to manually click on every single object of the hierarchy you need to expand.
Example: You want to edit an object that is deep in a hierarchy, but you do not remember its name. The hierarchy is all collapsed, so normally you'd have to manually open every hierarchy until you find it. By calling this command you can directly looks for it.
Toggles Selection Active/Inactive (by default toggles hierarchy recursively)
Quick Name: ED
Hot Keys: CTRL+ALT+A
Usage: You can already activate or deactivate individual objects in Unity, but you cannot activate an object that is down a hierarchy if a parent is disabled. This command does exactly this.
Example: One object is disabled, and its hierarchy is expended. You are browsing a child object, and want it active: instead of having to go to the parent object or spend time trying to find which parent is disabled you can use this command to directly activate the full hierarchy until the object you are inspecting.
Locks / Unlocks the first selected object's inspector
Quick Name: LI
Hot Keys: CTRL+L
Usage: One of the most useful command, especially when using the hotkeys: directly locks the currently inspected object's inspector. Replaces a click on the annoyingly small lock icon in the interface.
Example: You want to link few object references to an object, but you don't remember the name of the object you are looking for and since when you navigate folders unity unfocuses the currently inspected object, it gets really annoying to have to manually look for references while losing the focus. This command just locks / unlocks the focused object, which we personally love since clicking on the lock button is super annoying.
Shows handles on all the specified objects (by default the selection)
Quick Name: SH
Usage: It can be very frustrating to lose the information of the position of an object or the ability to move it when selecting another one: this command allows you to be able to move several objects at onces.
Example: You want to tweak the position of an object relative to it's parent: you need the pivot to be visible in order to properly create a rotation axis: showing the handle of the parent will let you easily move it around.
Adds temporary visualizations to all the colliders selected
Quick Name: VC
Usage: Invisible triggers and colliders are extremely common in game dev, but the default visualization of Unity makes it sometimes very tricky to tweak the dimensions and positions of those triggers. This command helps you visualize temporarily the colliders in order to be able to tweak them easier.
Example: You have invisible walls all around your scene to prevent objects from falling, but you notice that there might be a hole because some objects manage to go through: using this command will make it very easy to find it.