In this section we are listing all the commands that are here to help you with UI.
Shows or hides the screen UIs
Quick Name: TU
Hot Keys: ALT+;
Usage: Very often the UI canvas get in your way visually and especially when you want to select some scene objects. This command is useful to temporarily hide any screen canvases hidden while you want to select objects.
Example: You have 5 screen canvas visible, and you want to select few objects that are positioned over them, which makes you repeatedly select some canvas element. This command will help you properly select your objects.
Moves the anchors of the UI elements to its corners
Quick Name: UAC
Hot Keys: ALT+]
Usage: Manually moving the anchors is really annoying in unity because they are hard to select and wont always clamp like you would like. Moving anchors to corners is fairly common to do, so this command makes it much nicer to perform.
Example: You positioned an image like you'd like it to look like on the UI, but the anchors are totally wrong since you created the object: moving the anchors to the corners will let the image adapt to the screen size properly.
Collapses the anchors to center them relative to the parent
Quick Name: UC
Hot Keys: CTRL+ALT+]
Usage: Since moving anchors is annoying, this command makes it much nicer to work with UI!
Moves the corners of the UI elements to its anchors
Quick Name: UCA
Hot Keys: ALT+[
Usage: One of the most common thing you do with UI elements. Since this normally means passing all the offsets to zero it quickly becomes an annoying operation to perform. This command works on all the selected objects on the top, so it can really save your time.
Example: You have few images under a UI hierarchy and you want all of them to be expanded to the parent size as they act as background. Using this command will do that all at once.
Collapse the anchors width to the center
Quick Name: UCH
Usage: Similar to "Collapse Anchor" but applies only on the height.
Collapse the anchors width to the center
Quick Name: UCW
Usage: Similar to "Collapse Anchor" but applies only on the width.
Expands the anchors to cover the parent
Quick Name: UE
Hot Keys: ALT+SHIFT+]
Usage: Expanding anchors is also a very common operation, and like stated before, it's quite annoying to do. This command makes it much easier.
Example: You want to create an objects that spawns the entire screen. This command will help you do this in one call.
Expands the anchors width to cover the parent
Quick Name: UEH
Usage: Similar to "Expand Anchors" but only for the height.
Expands the anchors width to cover the parent
Quick Name: UEW
Usage: Similar to "Expand Anchors" but only for the width.
Mirrors the rect transform relative to its parent
Quick Name: UMH
Hot Keys: ALT+,
Usage: This command is useful when you want to mirror a specific element relative to its parent in a quick call. It mirrors both the anchors and the corner.
Example: You are creating a 4 players couch coop game, and want to create the same UI as for the player 1 for the player 2 on the opposite side of the screen. This command will help you do that.
Mirrors the rect transform relative to its parent
Quick Name: UMV
Hot Keys: ALT+.
Usage: Similar to "UI Mirror Horizontally" but vertically.
Mirrors the rect transform relative to its parent
Quick Name: MAV
Usage: Similar to "UI Mirror Vertically" but mirror only the anchors.
Mirrors the rect transform relative to its parent
Quick Name: MAV
Usage: Similar to "UI Mirror Horizontally" but mirror only the anchors.
Scales the anchor position from the center of the rect transform so that they are bigger or smaller but retain the same aspect ratio
Quick Name: UAS
Usage: If you want a sub object to have anchor margins relative to its parents, using that command is much faster than moving every anchor manually
Given one corner, adapts the position of all the other corners so that their distance to the edges are equivalent to the one selected
Quick Name: UCE
Usage: This is very useful to quickly recenter anchors without having to manually check the values or calculate them.