In this section we are listing all the commands that are here to help you find objects and assets
Selects an asset and ping it in the project folder
Quick Name: FA
Hot Keys: CTRL+T
Usage: This command is a quicker find than Unity's search bar: it has a much better fuzzy search and highlight search terms in names, which makes it more convenient to use. It will go to the asset you are looking for, highlight it and select it.
Example: Your project is getting big and you have tons of third party tools and asset, and you don't know where exactly are your assets. You are looking for a specific blood stain asset you've been using in one level, but you cannot remember where it is: typing the name in the command lets you see the path to your asset, and the type of asset to help you find it easily.
Selects a folder and ping it in the project folder
Quick Name: FF
Usage: Your project is getting big and contains a lot of folder (This happens fast)! Navigating from folder to folder can take a lot of time, and the only tool Unity gives you is favorite folder, which gets close to useless when you have too many favorite folders. This command helps you navigate your project!
Example: You are editing few prefabs in a folder, and you now need to edit VFXs in a totally different location of your projects: using this command can bring you there right away.
Selects a GameObject in one of the opened scene
Quick Name: FG
Hot Keys: CTRL+G
Usage: Like for Find Asset, this command is a quicker find than Unity's search bar: it has a much better fuzzy search and highlight search terms in names, which makes it more convenient to use. It will go to the game object you are looking for, highlight it and select it.
Example: You just opened a scene you did not open for a long time, and want to look for the navmesh, but it's located somewhere in a huge hierarchy: you can search for it by its name.
Finds a GameObject under the currently selected GameObjects
Quick Name: FGC
Hot Keys: CTRL+ALT+SHIFT+G
Usage: When you have few instances names similarly, it can be hard to find the proper object just by its name. This command just looks for the object under the currently selected one, which is useful when looking for s component under a specific object.
Example: You have few types of enemies on a map, they all have a health bar named "health bar", but it's part of a big hierarchy. you want to modify the way the health bar displays on the instances of the small enemy, but not the big one: you can select one small enemy and look for "health bar" to make sure you'll select the one under the object you just selected.