In this section we are listing all the commands that are here to help you with programming and custom code matters
Executes all the selected objects' MonoBehaviours
Quick Name: EE
Usage: This commands goes through the stack of callbacks used by Unity in edit mode. The behaviour will be updating as long as the command is active. Caution: this cannot be undone, use it with care! This command is mostly good for simple behaviour whose logic is easily traceable
Example: You have a behaviour that lerps the position of a sub object with a given speed, and want to test the speed value and make sure it is alright without entering play: using this command will help you do that.
Finds all the missing scripts attached to selected game objects
Quick Name: FMS
Usage: When you delete a script, it may leave a bunch of missing scripts references in your project. While this can be tracked down in the console, it's sometimes hard to get rid of every warnings. This command helps you identify which objects on the opened scene contain a missing script.
Example: Before MonKey, you would get warnings in the console that tell you there is a missing script, but not necessarily tell you where. MonKey will focus on the objects that contain a missing script so that it is easier to remove it.