In this section we are listing all the commands that are here to help you manage your scenes
Activate the scene of the first selected Object
Quick Name: AS
Hot Keys: ALT+SHIFT+HOME
Usage: This command activates the scene of the selected object: when a scene is active, newly created game objects will be parented to it, and the lightmaps will be visible on it. This is equivalent to right-clicking on the scene label and then clicking "Set Active Scene"
Example: You are in the middle of editing one object of a large hierarchy and the lightmap is not visible, but you don't want to mess up your current view and focus on the panel: using this commands activates the scene without having to scroll around!
Closes the scene specified
Quick Name: CS
Usage: Right clicking on the scene is both unpractical and disturb your workflow if you were focused on some objects in the hierarchy: calling the command will not alter what you were currently working on.
Example: You are in the middle of editing one object of a large hierarchy, but the UI canvas of the UI scene is bothering me: you can call the command to close the scene, and reopen it when you are done.
Moves the selected objects to another scene
Quick Name: MS
Usage: You sometimes need to reorganize the way your scenes are made in order to reuse some part of it, or to better separate the loading of assets. This command helps you move objects from scene to scene faster because you combine searching for the scene, opening, moving the objects, saving the scene and closing it into one operation.
Example: You created some level layout, but want to reuse it for another one level: you can create a new scene, move your elements to it, and reuse that scene this way.
Duplicates the selected objects in another scene
Quick Name: DS
Usage: Lets you duplicate few objects to a scene without having to open it. Sometimes you are working on a functionality you want on few levels, or you want to use a scene as a template for other scenes: this lets you quickly update other scenes but allowing you to stay on the current scene while updating the ones you want.
Example: You are adding a new canvas on your scene that represents the score of the level, and want to ad the same canvas to two other similar levels: you can call this command twice to do that without having to open those two scenes.
Creates a new scene in the first selected folder, or the focused one in the project window
Quick Name: NSC
Hot Keys: CTRL+U
Usage: Creates a new scene in the current folder. Like for "New Folder" this command is meant to replace the annoying right click you need to use in order to create a scene: when your project grows the right click menu can get annoying to use as it may be slow or contain a lot of options.
Example: You want to create a new test scene in the current folder, you can just call that command and be done with it.
Opens a scene, by default additive, and by default active
Quick Name: OS
Hot Keys: CTRL+HOME
Usage: One of the commands we use the most: finding the good scene in the project to open it a lot of time wasted. This command lets you open a scene right away, and you can even specify if you want to load it additive or single.
Example: You are editing a gameplay scene but you want to open as well the UI scene to check how they would look like together: by using this command you can have the UI scene opened additive without having to focus on searching your project window.