In this section we are listing all the commands that do not have a specific category.
Prints information about all the commands usable in Monkey in the console
Quick Name: PAL
Usage: If you want to keep a list of commands accessible in the editor, this command will print all commands, and their help and hotkeys.
Example: You want to create a new command but first want to check if it doesn't already exit: printing all the command can help you quickly look through command names.
Plays or pauses the game
Quick Name: PLP
Hot Keys: F8
Usage: Simply a quick access to play the game, useful especially when using the hotkey.
Slows the Game Down during play, Or resumes to normal speed
Quick Name: SM
Hot Keys: F9
Usage: Very useful when you want to test collisions that involve input: using the step by step mode of Unity does not let you be in the play mode when it happens, which is a big problem for input related debugging. This command solves this limitation.
Example: You are building an action game, and when you press the Hit Key your character is creating a hitbox in front of him after half a second. Something strange happens with the collision with one enemy, so you want to see in slow motion what exactly happens. This command lets you do that.
In play mode, sets a time scale for some duration, or resumes normal time
Quick Name: TS
Usage: Similar to "Slow Motion", but lets you specify the amount of slow down in case you want something extra slow.
Stops the execution of all the scene commands at once
Quick Name: SAC
Usage: This command is especially useful when you have a lot of scene commands active and want to get rid of them without having to click on the cross for each of them.
Show the bounding boxe englobing all the selected objects
Usage: This command is useful when debugging collision and overall size estimate