In this section we are listing all the commands that are here to help you to measure things on your scenes, count objects, so on
Counts the amount of objects selected and outputs the result in the console
Quick Name: COS
Usage: This command useful when you want to know how many objects were spawned, how many enemies are present on the map, and so on. Counting manually objects in the hierarchy can be absurdly cumbersome when trying to count dozens of objects having the exact same name.
Example: You are designing a level and you want to know how many enemies are present on the level to keep track of your difficulty curve and balance things out: by using this command you can save your motivation and few minutes of your time :)
Displays the distance of an objects to any collision in all axis (global by default)
Quick Name: MCA
Usage: This commands measures distances on all axes to the nearest collision. This can be very useful when making platformers or adventure games and making sure that a character will fit without having to enter play to test it.
Example: You are making a Zelda like, and you have a very narrow cliff passage: by using this command, you can know if your character collider will go through or not.
Displays the distance of an objects to any collision in the axis specified (default down)
Quick Name: MCD
Usage: Same as "Measure Collision Distance All Axis" but only on a specified Axis: useful when you want to measure few things without making the scene hard to read.
Example: You want to know how much the player will fall if he jumps from a given cliff in a level, to balance the damage he will receive on the ground: you can use this command to measure the distance down.
Displays the distances between the selected objects in the scene view
Quick Name: MCB
Usage: Measures the distance between two objects: this can be useful when you want to know what distance to use with another command, or simply to ensure a distance is big enough.
Example: You want to spawn torches around a loot item, and you want the torches to be half way to the wall: by measuring the distance from the loot to the wall, you can now know what radius to use for the "Position In Circle" Command