Week 12

For this week’s review I decided to take a look at Michael Lederer student choice Dual Monsters VR. At first glance I thought this was a joke being that yugioh is kind of a very big brand and no thing like this has ever been made before. Being able to face multiple duelist and able to make and be in an actual dual battle is like living in a childhood fantasy. Exploring a world with interactable character that are portrayed from the original television show, showing you and immersing you into the world of yugioh. The tutorial of this game does a really good job showing you the game mechanics and how to play dual monsters. Duelist are able to completely customize their characters and demo some epic monsters from there deck.

There is also an RPG mode which allows you to fight off monsters in the wild with your own dual monsters and if you win you receive that wild monster as a card in your deck. The entirety of the environment as well as the monstrous skyscrapers and statues really bring you into scale and the level of immersions along with it. To add more of a traversal environment the game creators also put in there a secret parkour maze that the player could do with a prized deck to play in their next battle. This could involve such things as climbing the blue eyes white dragon statues or getting into the hidden spot on the kaiba corporation tower. Aside from the overall environment you also have the dual battle themselves as you summon monsters and spell cards constantly progressing through the game in an easy type fashion through your controllers. Having also a voice command reader that lets you do certain actions as well as exploring already discarded cards really puts you in the dual master mindset and really adds on to the experience of playing yugioh in real life. Also adding on to the ambiance is songs from the original anime soundtrack during climatic points in the battle making it so 3rd dimension instead of a single song pace. There is also a record keeping system used to update dualist win and loss record as it is constantly updating to a specific website to check on your player as well as other players progress.

Some analysis that Michael gave primarily revolved around the functionality and overall play of the game. He first begins by stressing the fact that this is a free experience and its not something for it to be lose with a couple of bugs along its game play. He starts by talking about the positive aspects of the game being that it has easy and well thought-out tutorial to the game, very detailed monsters and environment with kind of completes the whole astatic fields, tons of customizable character and deck collections to live the fantasy to your fullest extent. It also has no hardware specific design, so it allows to be played every where on any headset. Some problems that come with is one being its fan-based which means development on any improvements are slow paced, controler precision is everything since it is severely sensitive, and it has a lot of bugs and no way for it to make any fixes in the future. Overall, this game is a childhood experience and having it in virtual reality really opens up the game from being more than just a game but more of an experience than it being a keyboard and mouse game. It really makes you feel like you are there and its all because virtual reality adds that exclusionary element to the game making it more realistic to the player.