I will be discussing the Virtual reality game No Man's Sky. if you don't know No Man's Sky is an action-adventure survival game developed and published by the indie studio Hello Games. in which infinite procedural generated galaxy across all game systems, exploring uncharted solar systems and catalog unique new forms of life. Every planet’s landscape is different from the next and populated by species never before encountered. With its early troubles upon release hindering the process big moves and ambitious goals pulled the game to be one of epic proportions. The reason why i chose this topic for my student choice presentation is to show the fact of virtual reality technology impact on things like gaming makes for a more immersive and entertaining experience like none experienced before it.
Now on a little more detail about No Man’s Sky, back in 2013 Joe Danger, a developer from Hello Games, announced the new game to come No Man’s Sky at the Spike VGX awards. There he not only shared the company debut trailer in which
but afterwards Sean Murray, from Hello Games, goes on to explain the game like this
He goes on to explain further,
The Team behind it Hello Games is a video game development studio and publisher based in Guildford and Cambridge, United Kingdom. That is known video games like No Man’s Sky and the last Campfire. There a Small team of talented developers who have a gift for doing the impossible.
With a game as epic as this what went wrong? Well a number of things lead No Man’s sky to be attacked. One being the lack of variety where ,Gillian Smith, who works on procedural generation at Northeastern University in Boston, Massachusetts, goes on to explain the certain predicaments that lead to the downfall of the game's initial release where she says,
She later goes on to say,
Another major complaint players had with the games release is its Mood being so Lonely. Keza MacDonald wrote,