The Polygon primitive group contains a set of tools for creating UV-mapped polygonal object primitives. Tools can work in Real-Time Boolean or Drill mode.
Tool for creating a single polygon with as many vertices as needed. This does not create a UV map.
Tool for creating cuboid objects. Can create pyramid shapes and also use Lib3D forms. The predefined Lib3D forms have no UV maps, but any you create and add to the libraries yourself can.
Tool for creating cylindrical objects. These can be cylinders, cones or tubes (cylinders with no
end caps, but with user-defined wall thickness). This tool will create a UV map.
Tool for spheroid objects. Perfect spheres are created unless Elliptic Base Mode is chosen. This
tool will create a UV map.
Tool for creating piping. A UV map will be generated if desired.
Tool for creating NURBS poly-lines and curves with UV map.