Practical effects are visual effects used in filmmaking created by the use of three-dimensional models or figures. They are recorded by a camera rather than created by software — as opposed to computer-generated imagery (CGI).
At the time of production (1984) CGI effects were not a consideration for the film because the idea of digitally inputting a character or background was so far off it was not conceivable.
In the 1980s, the Cinematographer had to work closely with the Visual Effects Supervisor to ensure that all visual aspects of the film could be composited together. If a scene wasn't shot as planned, it could disrupt the VFX process and vice versa.
Re-shoots were extremely expensive and avoided at all costs!
In the late 1970s and early 1980s, CGI was extremely expensive and was not implemented into scenes live action screens except through rear projection playback (see: Star Wars & Alien)
Please note that these examples were groundbreaking at the time.
CGI wireframe animation in Star Wars (1977)
'Money For Nothing' - Dire Straits. The first CGI music video (1985).
CGI wireframe animation in Alien (1979)
The first CGI animal in a film was the owl in the opening sequence of Labyrinth (1986)
'Amazing Before and After VFX Breakdown'
Fame Focus
4 minute breakdown of how several of the main practical FX were created in Ghostbusters including Slimer's puppet design, Mr Stay Puft miniature set, and the traditional animation techniques used for the neutrino wands.
The American Cinematographer (ASC) Magazine
'Visual Effects In Ghostbusters'
Detailed article on Edlund and Kovaks VFX work.
NOTE: very detailed article. Let me know if you need help finding the parts relevant to your writing
Stikky Media
Good overview of very early CGI. Use this as a reminder of how far off cinema was from CGI FX in 1984.