Quest Battle 4: To Kill an Eternal Dragon
Description: A team of heroes gathers mythical ore to forge dragonslaying enchantments. Those who serve the dragon try to stop them.
Two teams: Hero team should have twice as many people as the Dragon's team. The Dragon team also has a Dragon.
The Field:
Heroes spawn at the blue square. The blue star is a mystical Blacksmith.
Dragon team spawns at the red square. The dark red triangle is the dragon's lair.
The purple star is a the quarry mine.
To Win: The heroes must slay the dragon.
To Lose: 40 minutes pass.
Death Count: 60 seconds to respawn. Full Count.
Special rules:
The dragon is immune to everything, but cannot leave his lair. The dragon may use spells and abilities for his
The Heroes may collect Meteoric Ore from the quarry mine. Gathering Ore uses Charge x5 Incant, and takes up a hand. Drop Ore on death.
The Dragon team may collect meteoric ore from the field. Gathering Ore uses Charge x5 Incant, and takes up a hand. Drop Ore on death.
If the Heroes bring Ore to the base, the blacksmith can forge them a Dragonslaying Enchantment. This is a magical enchantment, but barbarians may be enchanted with Dragonslaying.
If a Hero has Dragonslaying, the Dragon is no longer immune to their spells or attacks.
If the Dragon team brings Ore to the dragon, the dragon may give them one of the following enchantments from his hoard: Bear Strength, Stoneskin, Adaptive Protection. These are magical enchantments, but the dragon can give them to barbarians.
Reeves will regularly move consumed ore from the dragon or blacksmith to return to the quarry mine.
Four people make up the dragon, and they cannot leave the lair. (more for a large group. Three for a smaller group.)
Armor: (4 points Natural Ancestral)
Abilities:
Lair Dominon: If no enemies are alive in the lair, the dragon can Swift Greater Heal and Swift Greater Resurrect. Using this power requires a meteoric Ore, which is consumed. This restores all natural armor in addition to wounds.
No one outside the lair may affect those within. No one inside the lair may affect those without. Players may not enter while insubstantial.
Immune to states.
Immune to Death.
Immune to Sorcery.
All strikes are Armor Breaking
Players outside of the Lair may not affect those inside, and may not enter while insubstantial.
Cannot carry enchantments from others.
Dragon's head - natural weapons, Short weapons. Fireball 3 balls. 1/Life Call Lightning. 2/Life Terror (Charge x5)
Dragon Tail - Long/Great weapon, Unlimited Shove. Shield Crushing.
Dragon claws - Short/Long/shield in any combination. 1/Life Poison self (charge x3)
Dragon claws 2- Short/Long in any combination. 3/Life Break Concentration. Shield Crushing