The Other Woman - Josie
Faerie Might 10+10 (Animal)
Characteristics: Int 0, Per 0, Pre +3, Com +2, Str -2, Sta -2, Dex +2, Qik +1
Size -1
Virtues and Flaws: Faerie Sight, Faerie Speech, Gossip, Humanoid Faerie, Increased Faerie Might, Lesser Power(Allure, Steal the Perfect Disguise), Personal Power(Stolen Guise), Perfect Balance, Place of Power (Parties), Pretentious; Narrowly Cognizant, Passes for Human; Fear of Fire, Lecherous(minor), Noncombatant, Obsession(Josephine), Slow Power (Stolen Guise), Small Frame, Traditional Ward (Candles), Vulnerable to Fire (15 mastery)
Personality Traits: Afraid of Fire +3, Brave -2, Sultry +3
Combat:
Dodge: init +1, Atk - , Dfn +1, Dmg -
Soak -2
Pretenses: Area Lore: Local 3 (parties), Athletics 3 (grace), Awareness 2 (Josephine), Bargain 1 (faerie bargains), Carouse 2 (fitting in), Charm 5 (seduction), Etiquette 4 (nobility), Faerie Speech 5(entendres), Folk Ken 2(people desiring Josephine), Guile 4 (playing her guise), Intrigue 3 (gossip), Organization Lore: Nobility 2 (Personalities), Penetration 2(Allure), Profession: Servant 4 (staying unobtrusive), Profession: Noble 3 (small talk), Stealth 4 (staying unobtrusive)
Powers:
Stolen Guise (1 points, init 0 [slow power, extra round], Corpus)
This power allows the faerie to steal the appearance and look of another person. Josie usually will sneak into a manor home or castle and steal the guise of a servant before a party, and then during the party try and steal the image of someone who leaves the main party area. While arguably able to do this at will, Josie traditionally tries to steal an article of clothing from the person they imitate. Due to Faerie glamour, their clothing usually changes to match.
(Base 3, +2 Sun, +1 Specific Person) [10 power levels]
Allure (1 point, Init -3, Mentem [ROP:F p57])
Steal the Perfect Disguise (2 points, init -3, Terram/Animal/Herbam)
Josie needs to get her hands on the right outfit to mimic the right person, and oftentimes its hard to sneak in and steal an article of clothing. So, Josie's magic has developed and evolved to help her perform her task - her powers now allow her to steal clothing or jewelry so she can mimic the target of her choice - usually, this is Josephine or one of her attendants.
(Base 4, +2 Voice, +1 teleport 50 feet) [15 power levels, 1 intricacy from Personal Power]
Traditional Ward: Candles - Josie cannot harm anyone who carries a candle or is near them. In addition to being rather flammable - her true form made of cloth and fabric - a sacred candle can show their true appearance with their shadow. Her fear of fire only matters if the fire is either uncontrolled or brandished - she won't avoid lit lanterns, but will not want to stand near a fireplace.
Vis: 2 pawn of Animal vis, an elegant doll's dress
Originally an Other Doll, Josie's obsession with Josephine has caused her to learn and grow, and the men and women who interacted with the pair of them have flooded Josie with vitality and allowed her to change to a more powerful faerie creature.
No longer an Other Doll, Josie is now the Other Woman. Though she still loves stealing Josie's guise and playing as her to get closer to her obsession, Josie has found that it is... invigorating to steal the appearance of other people near Josephine's presence. No longer seeks attention from partygoers to give her life, instead the romantically predatory faerie seeks out suitors and paramours who have been rejected and rebuffed, offering them solace for the evening. Since Josephine's Benediction (and Curse of Venus) give her no end of unwanted, rejected, and rebuffed paramours, Josie has learned to harvest an incredible amount of vitality by being the beautiful woman who the men turn to when they need to find themselves some soothing peace. Usually, this means a drunken noble thinking he spent an evening with a noblewoman or servant who has no memory of him and alibis to her chastity.
Advancement (140 pretense):
5 - Transform Lecherous major to Vulnerable to Fire
10 - Gain Personal Power and Lecherous minor. (I then rearranged Josie's powers, and spent 1 intricacy on lowering the cost of pants-thievery)
15 - gain Increased Faerie Might
Penetration 1-2, Charm 4-5, Profession Servant 3-4, Folk Ken 1-2, Stealth 3-4, Area Lore 2-3