Risk Level: ???
Description: A humanoid abnormality wearing a red hood that covers a completely black face with only one yellow eye shining through.
Bandages can be seen on the body, possibly covering old wounds, and only a giant grin of teeth is visible through her hood.
Behaviour: No Info.
Breaching History: Once her counter reaches zero, Red Riding Hood breached containment, starting to use either 2 ranged attacks with her guns ( 6 RED damages) or one strong strike with her axe (18 RED damages).
Once Red Riding Hood meets the “Big and Might Be the Bad Wolf”, She will become *enraged*, each of her strikes dealing 5 more RED damages and gaining extra HP, targeting only the Wolf.
If she manages to defeat the Wolf, She will return to her containment by herself, her counter returning to max.
Work Preferences: Red Riding Hood prefers Insight Work and mostly dislikes Repression Work.
Work Notes: Red Riding Hood is quite a useful abnormality as employees may request help from this abnormality to suppress other abnormalities, however do note, these services do not come for free.
Max P.E. Obtainable: 25 Qliphoth: ?
E.G.O. Cost: 80 Energy
E.G.O. Info:
"Crimson Scar"
Type: Melee / Ranged.
Weapon Speed: Fast
Weapon Damage Type: RED
Weapon Damage: 10 + Temperance
[Two Turns if Justice > 3 (7 dmg + Temp)]
REQUIREMENTS:
Fortitude Level 2 - Justice Level 2
Vest's Resistances:
RED: x0,6 - WHITE: x0,6 - BLACK: x0,6 - PALE: x1,5
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Risk Level: WAW
Description: The King of Greed (O-01-64), also known as one of the Magical Girls, is a humanoid Abnormality taking the form of a girl with dark skin and long white hair, wearing a yellow dress and accessories, notably a necklace and bracelets. She is encapsulated in a golden, egg-like being, with a mouth at the top and a transparent part on the front, making the girl inside it visible. It makes glittering sounds when it is in its containment room.
Behaviour: The King of Greed’s Qliphoth Counter will decrease by one after a BAD Result.
Breaching History: Whenever King of Greed breaches, it will walk in a straight line in the hallways, anyone in front of it will take 30 RED Damages, almost guaranteeing a kill.
Work Preferences: King of Greed responds best to Instincts and Attachment and worse to Insight and Repression.
Work Notes: While the King of Greed is absolutely lethal when fighting him head on, She is utterly defenseless when attacked from behind.
Max P.E. Obtainable: 25 Qliphoth: 1
E.G.O.: No Info.
Risk Level: H.E.
Description: He is a Humanoid Abnormality made of shadows with blue shining eyes , a blue cape on his back and a blue rifle along with that.
Behaviour: No Info.
Breaching History: No Info.
Work Preferences: The Abnormality mostly prefers Repression Work while mostly disliking Attachment Work.
Work Notes: Der Freischutz is quite a useful abnormality as employees may request his help to attack other abnormalities.
The Abnormality will shoot a bullet in the area of the abnormality, chosen by the employee requesting the service, this will deal ? BLACK damages.
These services are not free and not only that, the seventh bullet will always be fired in a random location.
Max P.E. Obtainable: 20 Qliphoth: ?
E.G.O. Cost: 60 Energy
E.G.O. Info:
"Magic Bullet"
Type: Ranged.
Weapon Speed: Normal
Weapon Damage Type: Black
Weapon Damage: 13 + Temperance
REQUIREMENTS:
Temperance Level 4
WARNING:
THIS WEAPON WILL ATTACK EVERYONE IN THE ROOM.
Vest's Resistances:
RED: x0,75 - WHITE: x0,75 - BLACK: x0,75 - PALE: x1,5
Risk Level: ???
Description: O-03-93 is an Abnormality entity that is an amalgamation of gray legs protruding from a glowing heart. The heart has a bright blue border surrounding a pitch-black center. This form is most likely formed by the human subjects who were dragged into the heart.
Behaviour: Its special ability will trigger when its Qliphoth Counter reaches 0.
Its counter decreases when:
An employee below Prudence Level 3 performs work with it.
Employees below Temperance Level 4 who enter the containment room of the Abnormality will be sucked into the heart and will need to be rescued.
Breaching History: No Info.
Work Preferences: No Info.
Max P.E. Obtainable: 25 Qliphoth: ?
E.G.O.: No Info.
Risk Level: WAW
Description: Judgement Bird (O-02-62) - also know as "Long Bird" before Observation level 2 - is a tall bird Abnormality with long, skinny limbs and neck. His spherical body is covered with black feathers, along his arms/wings. His head is covered by bandages and he has 2 small white wings of red tips on the sides of his head. Balanced on his neck is a golden scale - which tips to one side.
Behaviour: Judgment Bird remains mostly motionless during work, its scale tipping further and further to one side as the work progresses. One can be hinted at the result of the work by how far Judgment Bird’s scale has tipped. It’s been reported that all employees having had performed work on Judgment Bird’s containment feel exhausted and unresponsive, often missing out on work for several days afterward as they enter a coma-like state to recover from exposure of Judgment Bird’s presence.
Breaching History: Judgment Bird will breach once the Qliphort Counter reaches 0. He resists all damage by 0.75, but is vulnerable (2.00) to PALE damage while breaching. When more than 3 targets are suppressing Judgment Bird, it will stop to hold his golden balance for a moment, and after a gleam, all targets in the same room will be greatly wounded with PALE damage (30%). Otherwise, it will inflict only 20% PALE damage to a single target during its turn. It has 75 HP while breaching. When an employee is killed via Judgment Bird’s ability, they will be raised on a pole and appear hanged. Judgment Bird will continue to wander the facility until suppressed.
E.G.O.: Judgment Bird’s EGO weapon inflicts PALE damage, while the suit resists all damage by a significant margin. Cost: 100 PE.
Work Preferences: Judgment Bird responds poorly to all work types at low level. At higher level, it responds normally to INSTINCT and ATTACHMENT work, greatly against INSIGHT, but always responds poorly against Repression.
Work Notes: When the work result was Normal, the Qliphoth Counter lowered with a normal probability (50%). When the work result was Bad, the Qliphoth Counter lowered with a high probability (75%).
Max P.E. Obtainable: 20 P.E. Stored: 1 Qliphoth: 2
Risk Level: WAW
Description: The Knight of Despair (O-01-73), also known as one of the Magical Girls, is a humanoid Abnormality with the appearance of a pale skinned girl with blue hair that gets darker and turns to black at the ends. Her head is topped with a tiara that has three, spade shaped endings. Half of her head is black with sharp horn segments protruding out of it. The other half being her pale skin tone with a black tear on her cheek.
The upper part of her arms shows her normal skin, while her forearm is covered by the black coloring. Her dress starts at her chest with a gray coloring and black spade on her breast. As it moves down, it turns to blue - and then to black at the end. There is a noticeable galaxy-like pattern in her hair and dress. A white translucent cloak comes off of her back.
Behaviour: Knight of Despair seems benevolent in nature. It seems to deeply care about the well-beings of agents in its containment unit and is often cooperative with their questioning. It seems to offer itself for Attachment work once it becomes accustomed to a particular agent.
Breaching History: If an employee blessed by Knight of Despair dies or panics, the state will be removed, the Abnormality will breach and her appearance will change - revealing black rapiers floating beside her, an eye open, and multiple spikes coming out from her body. The Knight of Despair will be weak to RED (1.25) damage, endure both BLACK (0.75) damage and PALE (0.5) damage, but will be neutral towards WHITE damage.
During this state, The Knight of Despair will teleport around the facility at a random interval. When facing against an employee, she will fire a singular homing rapier at them, dealing massive PALE damage (40%).
She will continue breaching until suppressed. It has 30 HP while breaching. Once defeated, her rapiers will rise around her and impale her as spade particle effects come out in the impact.
E.G.O.: The Sword of Sharpened Tears deals WHITE damage at a rapid interval while the suit endures all damage types (0.75). Cost: 70 PE.
Work Preferences: Knight of Despair prefers Insight and Attachment work at all levels. It dislikes Repression work at higher levels and strongly dislikes Instinct work at all levels.
Work Notes: The Knight of Despair's ability will trigger when an employee first performs a Good work result. If this happens, she will create a blue veil around the employee before they leave the room, blessing the agent and giving them a special state.
The special state is marked with an icon above the affected employee. The blessing halves all RED, WHITE and BLACK Damage received, but 50% more PALE Damage and prevents the employee from performing any other work besides Suppression. The blessing remains until the end of the day and only one blessing is given at the same time.
Additional info: It seems like the Knight of Despair is related to the Queen of Hatred and King of Greed in some way.
Max P.E. Obtainable: 20 P.E. Stored: 9 Qliphoth: x
Risk Level: WAW
Description: Big and Will be Bad Wolf (F-02-58) (aka Big and Might be Bad Wolf before reaching Observation Lvl. 3), is an animal Abnormality taking the form of a humanoid tall wolf with gray fur, white paws, tail and belly button, black eyebrows and a scar on his left eye. When breaching, the wolf will start to look more beastly, covered in scars and blood and running on four paws. The front paws are black and red.
E.G.O.: Cobalt Scar does Fast RED damage while the suit resists RED damage (0.5), endures BLACK and WHITE damage (0.75) but is vulnerable to PALE damage (2.0). Cost: 70 PE.
Work notes: When the work result was bad, the Qliphoth Counter decreased. Then the employee was eaten by Big and Will be Bad Wolf.
When the employee finished instinct work with a good result while Big and Will be Bad Wolf was fed, Big and Will be Bad Wolf vomited all the employees who had been eaten before.
Appearance - This abnormality takes the form of a pair of fancy red shoes.
I really looked good wearing them, right Gebura?
Interaction - The Red Shoes seem to respond well to Attachment.
Failing to interact with the abnormality can cause the shoes to force themselves onto your feet.
I bet you respond well to Attachment too. I’m going to keep making progress until I have you.
Breaching - When someone puts on the shoes the abnormality will breach.
Wearing the shoes will cause you to be possessed, the effects of which raise your temperance and boost your health. You will also be overcome with a desire to kill everyone. They seem to inspire a particular hatred towards the people you liked most before wearing the shoes.
Sorry darling. I really like you, so they made me want to really kill you.
To stop the breach of this abnormality incapacitate the person wearing the Red Shoes, at which point you can tear them off of that person’s feet, though it really hurts.
I appreciate you not killing me. It must mean you like having me around. It’s okay, I like being around you too.
E.G.O. - After suppressing a breach of this abnormality three times we were able to get the E.G.O. Red Shoes
I really wanted that E.G.O. I would have looked great in it. I know you agree.
Max P.E. Obtainable: 20 P.E. Stored: 60 Qliphoth: 2
Appearance - A creature in a black suit that seems to be made out of butterflies. It also carries a coffin.
A coffin. It’s worth dying here if I get to spend my life with you.
Interaction - This abnormality seemed to respond to Repression the best.
If you fail to interact with this abnormality it can damage your sanity.
Good thing I’m already crazy for you right?
Breaching - When it breaches this abnormality will attack.
It mainly deals WHITE damage with its attacks.
I may be physically weak, but my mind is resilient. I know how to roll with the mental punches.
E.G.O. - We were able to get the E.G.O. from this abnormality too, Funeral of the Dead Butterflies
Black and white suit… I suppose I’m already wearing something like that anyway. You like my outfit don’t you darling?
Max P.E. Obtainable: 15 P.E. Stored: 55 Qliphoth: 2/2
Appearance - The Queen of Hatred takes the form of a cute girl in a fancy dress, and carries a magic scepter. When she breaches she will take the form of a serpentine dragon.
Wasn’t it so majestic when she changed? Almost as majestic as you are.
Interaction - This abnormality seemed to respond best to Insight
Failing too many interactions can cause her to breach.
She can also come out to help if a particularly bad event happens.
Are you going to “breach” on me if I keep trying to form an attachment? I can’t stop myself either way.
Breaching - The Queen of Hatred will breach in order to cause balance between good events and bad events.
She is a true monster during a breach, wrecking all kinds of havoc.
She can use a breath weapon to hit people in a wide range, or focus on one person and slash at them for massive damage. It’s attacks mainly deal RED damage.
This thing was strong enough to kill me on one hit. But I came back for you. I’ll always come for you.
E.G.O. - Unknown, the E.G.O. for this abnormality is quite expensive.
I’m a Queen. This thing really should have been mine. I need to get stronger. Strong enough for you.
With Endless Love,
Kyoko
Max P.E. Obtainable: 20 P.E. Stored: 49 Qliphoth: 2/2