ASIYAH'S ABNOS

Control team

One Sin and Hundreds of Good Deeds

Risk Level: ZAYIN.

Description: One Sin and Hundreds of Good Deeds; One Sin for short, is composed of a large skull with a crown of thorns melded with a cross. It was found in an abandoned church.

Behaviour: One Sin hovers stationarily in its containment chamber. A choir can faintly be heard in the distance even though there have been no records of any alive being in the chamber besides One Sin.

Breaching History: None. This Abno is incapable of breach.

E.G.O.: "Penitence". Weapon does white damage while the suit slightly resists WHITE but is weak to BLACK and extremely vulnerable to pale damage. Cost: 7 P.E.

Work Preferences: One Sin seems to prefer Attachment at any level and Insight at low levels. Repression seems to be disliked the most while Instinct depends on the Employee.

Work Notes: It seems as if One Sin feeds on the sins of the employees who work on it. While admitting a sin is non-mandatory it has proved to boost the efficiency of the work. Different levels of sins may provoke different reactions.

Mirror of Adjustment

Risk Level: ZAYIN.

Description: Mirror of adjustment appears to be a non-reflective surface, carved onto a metal frame that holds itself on three wooden legs. Only a black spiral can be seen in the mirror, leading to nothingness.

Work Notes: Interacting with the Mirror by touching it seems to trigger some neuronal responses in the Employee's mind, while not being necessarily dangerous they can alter their capabilities. It has been proved that whatever it takes, it gives back in another way so balance is maintained. Whenever you glance at the mirror, you may switch one stat point and move it through your stats. If done twice in the same day, the employee will receive 25% pale damage.

Information team

Punishing Bird

Risk Level: TETH

Description: Punishing Bird (O-02-56), also known as "Small Bird", is a small, white-feathered bird with small wings and a red mark on its chest.

Behaviour: While in its containment room, it rests on a black perch. A majority of the time Punishing Bird acts like any other normal bird, flying here and there in the Containment Unit. Punishing Bird never cheeps or chirps. However, its stomach occasionally twitches.

Breaching History: Punishing Bird will instantly breach upon the Qliphort Counter reaching 0. The counter is decreased when either; A member in the facility panics OR An employee begins work on another Abnormality without Punishing Bird being worked on concurrently (⅕ chances). Upon breaching, it will go around the facility dealing minor RED damage to agents nearby, prioritizing panicked agents. Panicked agents will have their SP healed for a minor amount upon being hit by Punishing Bird. If an agent stops panicking while Punishing Bird is breaching, it will return to its containment unit. If Punishing Bird is damaged while breaching, it will turn into a red form, bee-lining whoever attacked it and dealing a major amount of RED damage to them before going back to its containment. Punishing Bird will always eventually return to its containment on its own.

E.G.O.: “Beak”. Weapon does RED damage while the suit resists both RED and WHITE damage, but is weak against BLACK and vulnerable against PALE damage. Cost: 20

Work Preferences: Punishing Bird strongly prefers Insight work, while Repression is its most disliked.

Work Notes: Punishing Bird appears somewhat benevolent in nature, unless provoked. The Qliphort counter will decrease when an employee panics in the facility. The Qliphort counter will decrease when an employee begins work on another Abnormality in the facility, unless Punishing Bird is already being worked on (20% chance).


Max P.E. Obtainable: 10 P.E. Stored: 11 Qliphoth: 4

Spider Bud

Risk Level: TETH

Description: Spider Bud (T-02-43) is an arachnid stated to be a “mother” abnormality. She is described as an enormous spider with numerous red eyes and can be seen hanging from the ceiling in a dark corner. Long, stretched-out legs seem to dangle from its main body and seem to come from the ceiling itself while in containment. She is accompanied by spiderlings which crawl on the floor in its containment room.

Behaviour: Spider Bud remains attached to the ceiling of its containment chamber, occasionally descending from the ceiling when it feels its children are in harm’s way. It feeds on cocooned employees, often keeping them alive for long periods of time to preserve her food supply.

Breaching History: This abnormality is incapable of breach.

E.G.O.: “Red Eyes”. Weapon does RED damage while the suit resists RED, BLACK and WHITE damage but is vulnerable to PALE damage. Cost: 50

Work Preferences: Spider Bud prefers Instinct Work and strongly dislikes Insight Work.

Work Notes: When the unit was cleaned as part of Insight Work, the employee was quickly turned into a cocoon by Spider Bud. Similarly, an employee with Prudence 1 squashed the spiderlings and suffered a similar fate. Those cocoons produced P.E boxes (20 each), which are prohibited from being taken down due to conflicting interests with the facility’s goal of obtaining energy.

Max P.E. Obtainable: 10 P.E. Stored: 53 Qliphoth: x

Void Dream

Risk Level: TETH

Description: Void Dream (T-02-99) is a floating sheep-like Abnormality. It possess a body with white fluffy fur and two eyes on it, one of green and other of purple color; a head of violet color, having 2 horns at each side in a spiral formation, along ears, a small pink nose and eyes that are always closed; has small legs below its body and a thin long tail.

Behaviour: Void Dream is always asleep in the Containment Unit.

Breaching History: When the work result was bad, the Qliphort counter decreased. When Void Dream escaped, its light put employees who came into contact with it to sleep. They awoke when another employee shook them awake. Void Dream eventually returns to its containment unit on its own accord, but will turn into its provoked state if any attempts are made to suppress it. This second form is designated as Void Dream-1. Void Dream-1 resembles a large rooster, keeping the physical characteristics of the previous form of Void Dream. Void Dream-1 occasionally crowed (every 5 minutes), dealing WHITE damage to every employee in the department. Employees who were asleep from Void Dream’s light awoke in a panic.

E.G.O.: “Engulfing Dream”. Weapon does WHITE damage while suit resists both WHITE and BLACK damage, is weak to RED damage and vulnerable to PALE damage. Cost: 40

Work Preferences: Void Dream prefers Insight and Attachment Work, while most disliking Repression Work.

Work Notes: If an employee with Temperance or Insight Level 1 enters to its containment to work, at the end of the work, the employee will fall asleep on a cloud that appears from thin air and serves as a bed, and will never wake up. If an employee finishes Repression work on Void Dream, all employees currently asleep will wake up, but Void Dream will breach containment in its provoked form.

Max P.E. Obtainable: 10 P.E. Stored: 47 Qliphoth: 2

Training team

Fragment of the Universe

FRAGMENT OF THE UNIVERSE (O-03-60), is a strange three-legged being that resembles a poor childrens drawing of... something. Responded poorly to insight work, best work is attachment. Will breach from repeated normal or bad work. when breached it will attack by screaming at individuals for 5 black damage. and screaming even more to deal 3 white damage to everyone currently in the room. it's weakness is white damage.


Max P.E. Obtainable: 10 P.E. Stored: 29 Qliphoth: 2/2

Theresia

THERESIA (T-09-09), is a rusted old music box with a wind up key on its side and a ballerina performing an arabesque pose on its top When wound up this abnormality will begin to emit a soothing melody first affecting everyone in the room, then the facility the longer its used. this song restores sanity over time. no negative effects have been found so far.


Laetitia

LAETITIA (O-01-67), is a small girl with pale skin wearing a red bonnet and red and white dress, she also wears a pair of bells beside her head. it's best work is attachment. Whenever the work result was good the employee was given a gift. the effects of this gift are yet unknown. it does not seem capable of breach

Max P.E. Obtainable: 15 P.E. Stored: 39 Qliphoth: 1/ 1

Safety team

Fairy Festival

Fairy Festival (F-04-83) is a group of cyan colored shiny fairies.
The best work result was given from Attachment.
Whenever the work result was good, The Fairies would bless the employee, allowing them to recover 5 HP and SP every minute for 5 minutes, out of battle.

When three people have recieved the fairy's blessing, the counter will be reduced by 1.
When the Qliphoth Counter reaches 0, The Fairy Queen will breach containment as the normal fairies will be forcefully fused into "Fairy Mash".

The Fairies seem to be capable of speech to a certain extend, being able to mutter some few words that are understandable to humans, the case is the same for the Fairy Queen although it only comes down to talking about her need of meat.

It seems the purpose of these "Fairy Mashes" is to be fed to the Queen, as they cannot die from anyone but her.
It seems like , however, depending on the condition of the Fairy Mash the Queen may or may not receive a drawback, however always recovering health.

Once all the Fairy Mashes have been eaten by the Queen, She will go into a rage as her physical properties are massively increased.

The Queen deals 5 RED damages to a single individual, which becomes 13 RED damages when enraged or she can attack every single person in the area with a scream that deals 3 WHITE damages.
The Queen is apperantly resistant to WHITE damages.

The Fairy Mashes only deal 2 RED damages to a single individual and they are vulnerable to all types of damages.

Max P.E. Obtainable: 15 P.E. Stored: 54
Qliphoth Counter: 2

Plague Doctor

Plague Doctor (O-01-45) is a humanoid creature that wears a round top hat, a plague doctor mask, and a long black cloak around his body. His arms are replaced with black wings that extend down his sides. His attire is similar to that of a European plague doctor during the 17th century.
It is one of the few Abnormalities capable of speech and it claims to have come to "cure the plague" that is afflicting humanity.

Plague Doctor responds best to Attachment and Insight.
Whenever the work result is GOOD or NORMAL, Plague Doctor will proceed to "bless" the employee, making them recieve his E.G.O. Gift.
This is the only way to obtain his E.G.O. Gift.

Max P.E. Obtainable: 10 P.E. Stored: 24 Qliphoth: X

Beauty and the Beast

Beauty and the Beast (F-02-44) is a quadruped Abnormality covered in brown fur. It has two downward-curled horns with round, magenta flowers sprouting from them; An uncountable amount of green eyes, two black hind legs similar to a cricket, and two forelegs with four-toed, red-tipped feet. It also has a black underbelly, stumped tail, two red curved lines on its side (possibly a scar or set of gills) and a set of mandibles. Its right foreleg is partially black with flecks of color. The creature itself is not the abnormality, and is actually the curse that causes the beast to be formed.

Nothing is known about it other than the abnormality having human behaviors and trying to interact with employees.

Max P.E. Obtainable: 15 P.E. Stored: 40 Qliphoth: X