Your game doc is suggested to include (but you may have other specific needs that you can gather from the examples below:
Game Overview (including title, audience, logline)
Character(s) Description (including name(s))
Highlights
Goals
Challenges
Art Breakdown (to help you to plan what you need to concept)
Character: Level Up possibilities
Weapons: Props, Vehicles: Level Up possibilities
Environment
GUI
Monetization
This video will go through examples of monetizing for Entertainment and Educational Media. I also go through the business plan for The Road Crew
Your Game Doc will be included in your Google Slides and will not be on a google doc.
Your Game Doc will have the main components of game play but will not need to be as detailed as the Pro Examples. It will be more like the student examples, but yours may vary.
Follow the Presentation Template as a guide to develop your game doc.
Pitch Presentation on a page with game doc info.
on your version of the template Slides:
Overview
Highlights
Art breakdown
There is a monetization slide at the end that gives instruction on what to do.
These are examples and you don't need to have all of the elements in it but it is helpful for you to see how detailed the game docs can be as a communication tool.
Game Docs are shared documents between the production company, the investors and the artists and game designers.
Here is a professional Game Doc done by Underbite Games for Battlescars: It is a board game but is more finished than the next example.
It includes:
a game overview
highlights
character and class descriptions (warhorse section)
rounds
initiative
phases
attacking
damage
win/loss state
factions
backstory
art style
game mechanics
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