For your model sheet, consider the overall layout. Your focal point should be the finished character art, with the preliminary pieces arranged smaller around that.
Notice how many of the examples below also utilize background textures or design elements to make them look more refined and ready for professional presentation.
Think about the font pushing the story further
Using a toned background and textured will help the highlights on your character pop.
Putting your marketing logo on the piece pushes the story further.
A few of your favorite silhouettes to include the ones taken to sketch phase
2 grayscale sketches
Color final
The Character name and Description
Artist name
Artist contact
if this is too many items on one sheet use 2
See Hannah Miedema's for a good example
Add your Model Sheet to your own 2D Game Pitch Presentation
Hannah Miedema: Rails of Timore
Hannah Miedema: Rails of Timore
Emma Ward: Creature Design
Jillian Oberts Creature concept
Character design by Paige Miller
Creature design by Sarah Puett
Sarah Puett: See the presentation
Character design by Sarah Drews
Kyle Mjoen: See more of his work on Art Station
Notice how the work is laid out on Art Station and what he has included.
Drew Hill - KCAD Alum - EPIC Games: Senior Concept Artist EPIC Games
See Drew Hill's work on Art Station