Kaycee's Mod is a free mini-expansion for Inscryption that hacks Leshy’s Cabin into an endless, and increasingly challenging, roguelike. Apply different skulls to your run to ascend the Challenge Levels. Reaching new levels unlocks new cards, challenges, and dev logs inscribed by the late Kaycee Hobbes as she uncovered the secrets on the disk.
Kaycee's Mod unlocks when you beat Inscryption for the first time. It can also be accessed via a cheat code: Shift+K+M on the Start Menu screen.
Huge thanks to everyone who participated in the beta! Thousands of bug / feedback reports were sent by tens of thousands of beta testers. It was a lot of fun to take suggestions from the community and watch their reactions to every patch.
This is likely the end of any major new content for Inscryption. Thanks once again for playing and creating a positive community around it! Time to get cracking on the next one I think.
- Daniel
The Daus' Chimes also inherit sigils from The Daus, just like the Beaver.
Fixed: Multiple of certain sigils appearing on cards (Bonedigger, Fecundity).
Fixed: Royal victory not counting towards Bosses Defeated stat.
Fixed: Totems with the Fledgling sigil re-triggering when cards are moved by certain sigils.
Did you know the crew of The Limoncello was supposed to mutinee as the ship is being attacked? I don't know how you would because it was bugged. But now it works!
Fix for "Skull Storm" achievement not unlocking.
Check the Challenge Level achievements every time the Kaycee's Mod menu is opened. This should unlock them for those who have passed the required Challenge Level but didn't get the achievement. This also applies to "Start // Finish".
Fixed: Another issue with the GetFairHand algorithm. Cards with a cost of 1 bone are not counted as free.
Localization bug fixes.
No patch notes, as this was a silent mini-update, probably for bug fixes.
Was unable to check any differences, as it was released very quickly after V0.31.
New Achievements (should be) live! They are hard to test so we're about to find out if they work.
Slight nerfs for Ants and Birds encounters.
Allow skipping Kaycee's Mod credits with Esc key.
Localization edits / fixes.
Fixed: The infamous "GetFairHand" bug. It is a bit surreal to have players point out the exact line of code that is causing a bug that has been in the game for years...
Fixed: Blank stats page after returning from Kaycee's Mod credits.
Fixed: Annoying sigil not working on giant cards (The Limoncello, The Moon)
Not in patch notes: Tipped Scales increased to 20 Challenge Points.
Not in patch notes: Grizzly Bosses increased to 50 Challenge Points.
Localization complete for Kaycee's Mod! All languages supported. Expect a few localization related bugs.
Non-sacrificable cards can be sacrificed if they have the Triple Blood sigil.
The Bell Squid also gains power from the Daus Chimes.
Mycologist issue with 3x+ of same card: The pairs are selected to result in a card with the most sigils when combined.
Pelt Lice can gain a totem ability when leaping out from your deck or hand.
The Kraken's tentacles gain sigils that were placed on the Kraken.
Cards with the Bees Within and Rabbit Hole sigils now transfer their additional sigils to the Bees and Rabbits they create.
Not in patch notes: Dev log entries #05-12 added.
No patch notes, as this was a silent mini-update, probably for bug fixes.
Notes are compiled from what we've found and are not comprehensive.
Fixed: Moon is no longer made of Bees
Replaced the Otter in the Waterborne starter deck with a Kraken.
Random Starter option in the starter deck selection screen.
Card modifications to the Curious Egg will apply to the Hydra.
Amalgam counts as an Ant.
Long Elk's Vertebrae can be sacrificed.
More encounter difficulty nerfs. Yes, Ants was still one of the most failed encounters.
Fixed: The Annoying sigil is now applied to starter deck cards with more than 1 sigil (Kingfisher, Tadpole) for the Annoying Starters challenge. How annoying! But for all you modders out there: you can now show 3 default sigils on a Part 1 card.
Fixed: Curious Egg portrait not changing after hatching.
Fixed: Fecundity nerf not working when the sigil is given via totem.
Not in patch notes: Ant Attack now works in Cave Trials based on the number of Ants drawn. Possibly fixed silently in an earlier patch.
The final Rare card has been added to Kaycee's Mod! It is only available via a unique starter deck unlocked in the late challenge levels.
Starter deck rejiggering: Bones deck is changed to be more canine-centric, a new (somewhat boring but necessary) bird-themed starter deck is added, and the unlock order is rearranged a bit.
Remastered 3D model of Leshy's camera with a light-up sigil when you snap a pic of him (thanks @lumoize10!)
New sound effects for the Wiseclock and Magickal Bleach items (thanks Jonah!)
Extra attacks from Trifurcated / Bifurcated / Double Strike now stack.
Long Elk buff: It discards its hideous Vertebrae as it shambles across the board.
Kaycee has decided to nerf the Fecundity Sigil, making it so that the copied card does not have the sigil. This only applies to Kaycee's Mod.
The Trader has run out of patience for your lousy pelts. She refuses to trade for your pelts if they are infested with Pelt Lice.
Fixed: Bugs related to reviewing deck during a Cave Trial.
The Trapper was concerned that you didn't always want to buy his pelts with your hard-earned teeth. He is now offering his Skinning Knife for the low, low cost of 7 teeth to passing Challengers.
Succeeding at a cave trial now awards more powerful creatures: they have 2 random additional sigils instead of 1.
Difficulty nerf to the 3 most failed encounters according to analytics.
Difficulty nerf: The challenge points requirements for the first 2 Challenge Levels are lowered.
Card tweaks:
Alpha -1 Bones Cost *Alpha’s new cost is 4 Bones.
Daus joins the Hooved tribe
Pelt Lice has Double Strike.
Fixed: Multiple copies of some sigils appearing on Mycologist fused cards.
Fixed: Infinite Magpie's Glass from Oil Painting.
Fixed: Moon still immune to Stinky after being Magickal Bleached.
Not in patch notes: Dams with Fledgling have a unique name change to “God Dam” instead of “Elder Dam”.
New Rare card (a late unlock) based on a player suggestion.
3rd and final new item (unlocked via oil painting) based on a player suggestion.
Removed the Weak Starters challenge - it had no effect when picked alongside certain starter decks (Mantis God, etc.) It has been replaced with a player suggestion: Annoying Starters. Your starter deck cards come with the Annoying sigil!
Added an Aquasquirrel figurine to sit beside the Squirrel pile when the Squirrel Fish challenge is active. Thanks Cody!
BEAVER BUFF. +1 health and Dams now inherit the extra sigils on the Beaver. *This trait is tied to Dam Builder, not the Beaver itself. Thus it can be transferred to other cards. This also affects the base game Act 1.
Changed Raccoon cost from 3 Bones to 1 Blood.
Fixed: Amorphous sigil sometimes not working due to randomly picking a sigil that was already on the card.
Fixed: Several rare soft-lock bugs, some of which were caused by the Scavenger sigil.
Fixed: Being able to sometimes play cards during the combat phase or during Leshy's turn in rare cases.
Not in patch notes: "Biggest Attack" stat name changed to "Most Scales Damage In 1 Turn".
Retry button on the failure screen to re-attempt with the same starter deck and challenges.
Fixed: Floating rulebook beside the table sometimes when exploring the cabin.
Fixed: Graphical bug caused by multiple overlapping copies of the same card appearing when reviewing deck.
A strange gramophone has appeared in the cabin.
Added text to the pause menu that shows what map number you are on.
Any card with a Touch of Death sigil can poison the campfire survivors.
The Trial of Kin can be passed with 2 identical cards, even if they do not belong to a tribe.
Ijiraq's disguise appears with red eyes when viewing your deck.
Fixed: Part 1 finale boons trial bug.
Fixed: Mushrooms when picking Rare Cards not moving when viewing deck.
2 more Starter Decks.
Allow reviewing deck while picking a Rare Card after a boss battle.
Another difficulty adjustment to make the early challenge levels easier: The Angler's Fish Hook is available by default and there is a new challenge that removes it. There is now only 1 "Less Items" challenge.
Nerfed the Coyotes encounter.
Fixed: Bleach Pot + Waterborne bug.
Fixed: Ijiraq + Glitch Card bugs.
Not in patch notes: Fixed: Continue Run bug.
The new items for Kaycee's Mod are now in this version. They can be unlocked via the Oil Painting.
Another slight difficulty nerf: prevent Leshy from using the most powerful sigils for his totems in the final boss battle (those included Bifurcated Strike, Touch of Death, etc.). Also do not allow him to use the Airborne sigil, because flying over gold nuggets is bullshit.
Increased the amount of challenge points awarded for More Difficult and Single Candle challenges.
Fixed: Single Candle challenge simply not working.
Fixed: No Trappers appearing on the map if the All Totems challenge is enabled.
Fixed: Being able to use a starter deck before it is unlocked.
Fixed: Ijiraq copying the Static Glitch card and causing other issues.
Not on patch notes: More specifically, Ijiraq no longer shows up in Cave Trials.
Fixed: Pelt Lice not being an insect (you deserved better, dear lice).
Fixed: Aquasquirrels not being counted toward Squirrels Harmed stat (you deserved better, aquasquirrels).
Unlockable Starter Decks (found here)
Nerf to Phase 1 of Leshy Fight, but made More Difficult challenges have an effect.
One of the Mantis Gods will now be a regular Mantis.
Prevent spawn of 2 backpack events in a row at the end of a map.
Fixed: Lammergeier attack sigil, it now appears in the rule book.
Fixed: Strange Pupa bug when given Fledgling sigil through totem.
Nerfed fights (5 most failed encounters according to analytics)
Captain Trek: Does anyone know which five encounters, specifically, were nerfed in the latest patch?
WhisMoney: not directly shared, almost impossible to find out
mmica442: i have a theory that 1) since he said it was based on analytics, and 2) map 3 still seems to have a difficulty spike compared to the first two, the nerfed fights were in maps 1 and 2
mmica442: Since most people were having a lot of difficulty and not getting very far, i suspect that the "most frequently lost fights based on analytics" were in the early maps. Which would also explain why people have mentioned map 3 spiking in difficulty.
Added an extra row of special events before every boss on each map.
Fixed: added Reptile Tribe to Mud Turtle.
Fixed: Golden Pelt Price during Trapper Event.
Fixed: the invisible sigil on the Prospector’s Bloodhound when it appears as the 2nd or 3rd map.
Fixed: the lack of available sigil totems when encountering The Woodcarver.
Fixed: Deathcards appearing in the Leshy boss battle that have abilities that aren’t unlocked yet.
Fixed: the base game bugs in the Kaycee’s Mod branch: not being able to pick up the key in the safe, and Prospector Grizzly Glitching every time.
The key fix is referring to the playing Standard Inscryption with Kaycee’s Mod installed. The key is not obtainable in Kaycee’s Mod!
Game Mode released in Public Beta
Planned features:
Balance changes. (see later patch notes for changes)
2 more Rare Cards. (cards listed here)
2 new Items. (items listed here)
A final encounter for players who clear Challenge Level 12. (here)
Theorized to be causing the ‘continue run’ bug after beating Oops-All-Challenges (Fixed)
The rest of Kaycee's dev logs.