ADDED IN V0.25
Go to the area to the left of the safe, where Leshy first asks you to pick up a figurine.
Click on the head, body, and arms to change them.
The figurine is kept the same between runs.
ADDED IN V0.24
The gramophone is unlocked from the start.
It is located to the left of the Bone Lord skull in the cabin, where the Special Knife is located in the base game.
You can use the gramophone to change the background music. Your music choice is kept between runs.
There are currently 2 records and 8 available tracks.
Unlocked by default.
5 tracks
Deathcard Cabin / gametable_ambience
The default Act 1 theme.
Grimora's Crypt / finalegrimora_ambience
Grimora’s theme during the finale.
The Temple of Beasts / gbc_temple_nature
Leshy’s overworld theme in Act 2.
Botopia / part3_ambience
Act 3’s overworld theme.
The Temple of Magicks / gbc_temple_wizard
Magnificus’ overworld theme in Act 2.
POSSIBLE BUG:
Track 5 is not available until after unlocking the Hexagonal Record, instead of being available with the rest of the Inscryption tracks.
Unlocked by opening the safe with a new code.
3 tracks
The Six Pint Inn / hex_inn
Plays while in The Six Pint Inn, First/Ground Floor.
Walk / hex_walk
Plays during the beginning of Walk.
Cooking theme / hex_cooking
Plays during Cooking Granny.
Open the clock by setting it to 11:00 (found in the base game, during Leshy’s Trials before the final battle.)
The top opens and shows a paper with the code 116.
When 116 is entered into the safe, it reveals the record.
If you have already opened the safe, exit to the main KCM menu, then Continue Run.
The safe will have closed, and you can enter the new code.
Dialogue on picking up the record:
A peculiar hexagon...