We did a lot of documentation this week and got the project setup for the rest of production.
This week I worked with Michael to get multiplayer working and in the game.
I started work on the building generation system and got a tool to paint on buildings and load textures.
This week I fixed bugs with the player controller and helped to finish up and polish the mantling mechanic.
This week I got the basics of the game manager in and started prepping it to become more complex.
This week I worked on the level editor and finishing up the game loop.
I worked a ton on shaders this week making the hover shader and fog shader and getting them implemented.
We started the grind this week I did a ton of work this week on shaders and fixing .
I worked a ton this week getting the game ready to show fixing many bugs and implementing new features.
Insane amounts of work done this week we worked really hard to get the game ready for release.