Building concept art of various shapes and sizes.
Concept illustration of running platform and scene population.
Visualized pathing, platforms, and major colors and textures that match the ideal aesthetic.
Concept sketches of platforms and textures.
Platform square, rectangle, and L-shaped platform blocked out.
Courtyard illustration, first iteration showcasing potential in-game elements being designed and implemented.
Platform model edited, UVed, and textured.
Concept art of wall-running platforms.
New model capable of tiling and scale manipulation (in-engine) blocked out, UVed, and textured.
Modeled, UVed, textures traffic light
Finished and implemented traffic light stop/go texture
Developed minimap icons
Platform modeled, UVed, and textured
Car textures developed
Car textures finished and implemented
Polish/Prep for final build