Participated in 2 meetings to help brainstorming ideas and discussing the 1 pager.
Made 4 different original concept art for unpfished business.
1 fish, 1 zombie fish, 1 hand, 1 zombie hand
Participated in meetings to help brainstorming ideas and discussing the 1 pager.
Worked with Mike on the sell presentation.
Acquired AI generated concept art pictures.
Got Perforce but faced issues with it like the rest of the team but still managed to use it
Implemented the food quality system and added it to the UI. Falling and dropping food is -25 food quality. may change later according to feedback.
This week I had to do a lot of learning about Unity capabilities, how to use Probuilder, and how to use shaders with the help of Mike, Walter, and Youtube. I see clearly the pre-requisite for this course needs to be adjusted specially for someone who is not majoring in game development and doesn't have the skills or background knowledge for this course. I see that even students who are majoring in game development are struggling in this course. Will make sure to make a detailed complaint about it as I believe this course needs to have different pre-requisite.
Joined Plastic as we faced issues with perforce
Created 1 level with the help of the gods
Composed a beautiful letter that conveys the section's feelings and concerns.
Edited previous survey by adding sections, removed redundant questions, and added more questions relevant to this week's product.
Distributed the game + survey to 3 people.
Filled my personal blog and made sure it was up to date.
Helped brainstorming food mechanics and abilities.
Helped the new game loop take shape.
Made the 2nd sell presentation. *waiting for team approval*
Designed a 2nd level, and reworked the 1st design.
Reviewed the GDD and fixed small issues like page number and removing to word 'Level' since it's not relevant to our game anymore.
- Added bag catcher for accuracy. box colliders + script
- Added timers. Shift timer, in between job's timer, delivery timer.
- Completed a 2nd lvl, but wasn't used since we switch from levels to 3*3 grid
- Completed 4 obstacles lanes in the grid
- Updated this week's survey
Added box colliders again, my work wasn't transferred to the main workspace and my scene was deleted. Added a hint as UI text. Worked with Walter on bag catcher script
Created level difficulty standards, 3 for jumps, 3 for wall running, 2 for grappling
Updated this week's survey
Created a prototype for a new world layout, key features are: Hq building, complex building, main hub area.
Refined gameplay by adding 5# paths to the map new layout
Updated this week's survey
Created the compass and adjusted to show all restaurants when there is no orders on player. and to show destination when order is picked up.
Created the compass UI asset
thanksgiving
Finalized the compass with Heidi's design
Added the week 5 to 8 development progress to the GDD as well as the grapple paths progress
Brainstormed with the team what's our game next big step and future
Helped with the post mortem