[Update 10:00 AM - 12/07/2024]
Fix some current errors.
Adjusted the Stun mechanism: towers can still use Items, can Sell, can Merge, can Blink.
Priest
Passive [Holy Brilliance]
When using the skill restore mana to nearby friendly units (Radius: 1800).
[Level 3] 1.5% mana of unit.
[Level 5] 3.0% mana of unit.
[Ancient] 4.5% mana of unit.
➡️
Passive [Holy Brilliance]
When using the skill, Priest restores mana to all allied towers within a range of 1,800 (does not apply to self)
[Level 3] The amount of mana restored is equal to 1.5% of Priest's maximum mana.
[Level 5] The amount of mana restored is equal to 3.0% of Priest's maximum mana.
[Ancient] The amount of mana restored is equal to 4.5% of Priest's maximum mana.
Skill Hardened Skin (Passive): Reduces attack power by 50% and reduces mana by 50 per second for all surrounding targets.
Skill Prison of Strength (Phase Active): Spawns a Magic Prison reduces the attack power and attack speed of nearby targets by 200%.
Magic Prison has the ability to reincarnation (Reincarnation time 7s, cooldown 15s).
Magic Prison will drop Orb of Titan upon complete death. (the player who activates it will restore 2,000 energy to all allied towers).
Skill Powered Attack (Phase Active): Titan attacks with a force of { number of towers * 6 } every 6 seconds.
After every two attacks, the third attack will have a force of { (number of towers + number of magic prisons) * 6 } and deal 12 damage to summon/illusion minions.
On the ground, attack cooldown is 3 seconds.
Skill Hardened Prison (Phase Active): Creating an aura that restores 5% health per second to all Magic Prisons for 40 seconds.
Skill Prison Storm (Phase Active): Summon 3 storms to burst from the ground stuns targets for 4 seconds (stun duration cannot be reduced).
Phase 1: At 98% health: Titan activates the Prison of Strength skill. (Use every 15 seconds)
Phase 2: At 95% health, Titan uses Powered Attack to attack.
If towers within 720 range are attacked by 10 power (equals 10% mana reduction), and are stunned for 3 seconds.
If the tower's mana is not greater than this force, the tower will be stunned for 3 seconds (stun duration cannot be reduced)
The remaining force will be divided among the towers and stun them for 2 seconds.
If the tower's mana is not greater than this force, the tower will be stunned for 2 seconds (stun duration cannot be reduced) and the Titan will restore health equal to the force.
Phase 3: At 75% health, [Phase 1 - 2] ends. Titan increases armor by 10 times and activates the Hardened Prison skill.
After the Hardened Prison skill ends, the Magic Prisons will disappear and each Magic Prison increases the Titan's power by 15%. And Titan attacks with force { number of towers * 6 } and deals 12 damage to summon/illusion minions.
Phase 4: At the end of Phase 3, Titan continues to spawn Magic Prison (Use every 10 seconds) and uses Powered Attack to attack.
Phase 5: At 55% health, Titan does the same as Phase 3.
Phase 6: At the end of Phase 5, Leaving the ground, Titan becomes agile and continuously uses Powered Attack.
Phase 7: At 25% health, Titan concentrates all his power to perform the Prison Storm skill.