[Update 13:00 PM - 09/07/2024]
🎗️Bonus by Rank
Apprentice Rank: 100 Medals.
Regular Rank: 150 Medals.
Expert Rank: 250 Medals and Expert's sacred effect.
Master Rank: 400 Medal and Master's sacred effect.
Transcender Rank: 600 Medal and Transcender's sacred effect.
🎗️Match Bonus
+5 Medal for each Win Nightmare match.
+3 Medal for each Win Impossible match.
+2 Medal for each Win match. (not counting Impossible)
+1 Medal for each Loss match.
Total Medal = Rank + ( 5 * Win Nightmare ) + ( 3 * Win Impossible ) + ( 2 * Win ) + Loss
If you have 2,000 Soul Gem (Locked) in season 9. Through season 10 you will have 1,400 Soul Gem (Locked) and 600 Forgotten Soul (converted from Soul Gem).
If you have 4,000 Soul Gem (Locked) in season 9. Through season 10 you will have 2,100 Soul Gem (Locked) and 900 Forgotten Soul (converted from Soul Gem).
For players who own Black Dragon [Level 4]: only retain a maximum of 450 x Dragon Soul.
For players who own Raven [Stage 4]: only retain a maximum of 375 x Raven Spirit.
For players who own Light Revenant: only retain a maximum of 60 x Crown of the Deathlord and 300 x Crown of Kings.
Adjusted to reduce the number of Master and Transcender promotion missions.
During the quest to level up Master and Transcender, players will not lose AP when they fail.
Items that can be accumulated in quantity: Firelord Egg, Magic Key, Scroll of Stats.
Reduced the amount of Monster Soul rewards for players with high damage at Wave Peasant Gold: 10 -> 5.
Tome of Retraining Unique's Monster Soul discount: 10 -> 8.
Changed the quest reward to 45% Human/Elf/Orc/Undead race rate: Opened the sale of racial [Heroic] items. [Heroic] items can be sold in the Forgotten Store.
Changed Tome of Stats (Strength/Agility/Intelligence) purchase function with Forgotten Soul:
Maximum purchase quantity: 10 -> 5.
Buying price: 10 -> 15.
When buying, stats immediately increase.
Ghost: Adjustment to decrease:
[Wave 10] Success rate is [80% -> 75%] for tier 2 items, [30% -> 25%] for tier 3 items, (Cooldown: 110s -> 105s)
[Wave 20] Success rate is 100% for tier 2 items, [60% -> 50%] for tier 3 items, 25% for ancient/rebirth/unique items, 50% for broken items. (Cooldown: 80s -> 90s)
Wagon: Adjustment to increase:
Cooldown: 120s -> 60s
[Wave 10]: Cooldown: 180s -> 120s
[Wave 20]: Cooldown: 240s -> 180s
Goblin Zeppelin: Increases the appearance of race Neutral by [10% -> 5%] and increase the bounty from the hunt from [10 to 30% -> 20%].
Now only equip one [Unique] item.
Add [Heroic] items and [Heroic] skill system.
Only Tier 3 towers can equip [Heroic] items. Each Tier 3 tower can only be equipped with 1 [Heroic] item or 1 [Unique] item.
Mountain King
[Heroic] In the Avatar state, all attacks cannot miss.
Kael
[Heroic] Phoenix burns nearby targets, dealing (Intelligence * 3 + 100) damage per second.
Uther
Adjusted passive skill nerf Heavenly Light: Increase damage by [10%/20%/30% -> 6%/12%/18%] for a synergy.
[Heroic] Activating Divine Shield increases stun resistance for nearby allies by 25% for 5s (can be stacked with synergy).
Admiral Proudmoore
[Heroic] Monsters summoned from items receive benefits from summoning effects.
Maiev
[Heroic] The attack has a 15% chance of spawning a blood ritual that deals total damage (Agility * 6 + 200) over 2 times. Each Avatar of Vengeance increases dance damage by 10%.
Priestess of the Moon
[Heroic] There is no limit to the number of Owls summoned per tower.
Demon Hunter
[Heroic] Has a 25% chance of permanently removing the target's evasion ability.
Ancient of Lore
Now immune to stun/silence effects.
Avatar Adjustment: Reduces mana consumption of all skills by 20%
[Heroic] Reduced Fountain mana cost to 0.5%.
Grom Hellscream
Adjusted synergy: now 10 Agility stacks will not give 1% chance to deal excellent.
[Heroic] 25 Agility stack gives 9.0% excellent damage.
Thrall
Thrall - Far Seer synergy changes:
Old: Forked Lightning has a 30% chance to stun the target for 3 seconds.
New: Thrall killing a target with a skill restores 0.5% mana.
[Heroic] Increases the damage range of Forked Lightning skill.
Gul'dan
[Heroic] Activate synergy [Gul'dan - Orc Warlock], damage increases target's HP by a percentage (minimum increase of 25%)
Lich
[Heroic] Coils of death are spawned right at the target location.
Death Knight
Increased power of passive skill Cleaving Attack: from 55%/100%/145% to 75%/150%/225%.
Death Knight - Crypt Lord synergy adjustment: Frost Wyrm no longer activates Frostmourne.
Frost Wyrm can no longer deal area damage.
Frost Wyrm can slow Champion / Giant / Boss targets.
[Heroic] Frost Wyrm has a 12% chance to trigger Frostmourne.
Kil'jeaden
[Heroic] When using the Finger of Death skill to kill a target, the skill will reactivate on a nearby target.
Archimonde
[Heroic] Activating Replenish Mana will restore 7.5% of the mana of allied towers.
Crypt Lord
[Heroic] A dead Carrion Beetle will deal (Intelligence * 9) damage to surrounding targets.
Medivh
Nature's Blessing passive skill nerf adjusted: Intelligence gain increased from 100%/150%/200% to 75%/125%/175%.
Skeletal Warhorse: Increases the effect of speed aura from items: [level | team] 1 -> 2.
Core Hound: added bonus: Increases the effect of speed aura from items: [level | team] 1.
Lightsworm Seeker: Increases the chance to deal excellence damage to stunned/frozen/rooted targets: [%] 20% -> 30%
Felsaber: Increases the chance to deal excellence damage to stunned/frozen/rooted targets: [%] 15% -> 20%
Fire Raven God: Increases the base damage of summoned minions/illusions: [%] 15 -> 20.
Heavenly Cloud Serpent: added bonus: Increases the main stat of the tower when activating the cooldown reset effect from the item: [%] 10.
Add Soul Piece I: Ignore armor by 1%.
Add Soul Piece II: Ignore armor by 1%.
Add Soul Piece III: Ignore armor by 2%.
Add Core Mechanical.
Add Soul Guardian:
Add Soul Guardian [Dragon - Infinite Timereaver]
Soul Piece I: Stun Resistance +5%
Soul Piece II:
Soul Piece III: Perfect Summon +6%
Soul Piece IV: Cooldown Reset +3%
Soul Bonus: Increases the effect of speed aura from items: [level | team] 2.
Add Soul Guardian [Mechanical - Mekatoque]
Soul Piece I:
Soul Piece II:
Soul Piece III: Perfect Summon +6%
Soul Piece IV: Neutral Race +2%
Soul Bonus: Perfect summoning increases the summoned minions health limit: [hp] 1
Soul Bonus: Perfect summoning increases damage to summoned minions: [%] 10
Add Soul Guardian [Mechanical - Zereth Overseer]
Soul Piece I: Perfect Summon +3%
Soul Piece II:
Soul Piece III: Perfect Summon +6%
Soul Piece IV: Stun/Silent Resistance +5%
Soul Bonus: Increases the effect of speed aura from items: [level | team] 2.
Soul Bonus: Increases the base damage of summoned minions/illusions: [%] 5
Add Soul Guardian [Mechanical - Lightforged Warframe]
Soul Piece I: Ignore armor +1%
Soul Piece II: Ignore armor +1%
Soul Piece III: Ignore armor +2%
Soul Piece IV: Stun/Silent Resistance +5%
Soul Bonus: Damage caused by the skill has a chance to ignore target armor: [%] 10
Soul Bonus: Increases the main stat of the tower when activating the cooldown reset effect from the item: [%] 20
Skill Hardened Skin (Passive): Reduces attack power by 50% for all surrounding targets.
Skill Prison of Strength (Phase Active): Spawns a Magic Prison that reduces mana by 30 per second to nearby targets.
Magic Prison has the ability to reincarnation (Reincarnation time 7s, cooldown 15s).
Magic Prison will drop Orb of Titan upon complete death. (the player who activates it will restore 2,000 energy to all allied towers).
Skill Powered Attack (Phase Active): Titan attacks with a force of { number of towers * 6 } every 6 seconds.
After every two attacks, the third attack will have a force of { (number of towers + number of magic prisons) * 6 } and deal 12 damage to summon/illusion minions.
On the ground, attack cooldown is 3 seconds.
Skill Hardened Prison (Phase Active): Creating an aura that restores 2% health per second to all Magic Prisons for 40 seconds.
Skill Prison Storm (Phase Active): Summon 3 storms to burst from the ground stuns targets for 10 seconds.
Phase 1: At 98% health: Titan activates the Prison of Strength skill. (Use every 15 seconds)
Phase 2: At 95% health, Titan uses Powered Attack to attack.
If towers within 720 range are attacked by 10 power (equals 10% mana reduction), and are stunned for 3 seconds.
If the tower's mana is not greater than this force, the tower will be stunned for 3 seconds (stun duration cannot be reduced)
The remaining force will be divided among the towers and stun them for 2 seconds.
If the tower's mana is not greater than this force, the tower will be stunned for 2 seconds (stun duration cannot be reduced) and the Titan will restore health equal to the force.
Phase 3: At 75% health, [Phase 1 - 2] ends. Titan increases armor by 10 times and activates the Hardened Prison skill.
After the Hardened Prison skill ends, the Magic Prisons will disappear and each Magic Prison increases the Titan's power by 15%.
Phase 4: At the end of Phase 3, Titan continues to spawn Magic Prison (Use every 10 seconds) and uses Powered Attack to attack.
Phase 5: At 55% health, Titan does the same as Phase 3.
Phase 6: At the end of Phase 5, Leaving the ground, Titan becomes agile and continuously uses Powered Attack.
Phase 7: At 25% health, Titan concentrates all his power to perform the Prison Storm skill.
Black Dragon
Adjusted the discount on materials to unlock Black Dragon.
Change the operating mechanism of Black Dragon [Level 1 / 2 / 3 / 4 ]:
Increases perfect summon of all towers: 40% / 50% / 60% / 70% of Green Dragon.
Increases excellence damage of all towers: 40% / 50% / 60% / 70% of Red Dragon.
Increases excellence chance of all towers: 40% / 50% / 60% / 70% of Yellow Dragon.
Increases spell damage of all towers: 40% / 50% / 60% / 70% of Blue Dragon.
Added Nightmare Dragon level:
Increases perfect summon of all towers: 85% of Green Dragon.
Increases excellence damage of all towers: 85% of Red Dragon.
Increases excellence chance of all towers: 85% of Yellow Dragon.
Increases spell damage of all towers: 85% of Blue Dragon.
[Nightmare Dragon will disappear at the end of each Season]
Raven
Adjusted the discount on materials to unlock Raven.
Change the operating mechanism of Raven [Stage 1 / 2 / 3 / 4 ]:
[Stage 1] +2% lumber drop rate.
[Stage 2] +2% lumber drop rate | Automatically collect lumber.
[Stage 3] +3% lumber drop rate | +5 All stats for towers.
[Stage 4] +4% lumber drop rate | +5 All stats for towers.
Added Stage 5 - Flame Raven:
[Stage 5] +4% lumber drop rate | +10% main stats of towers.
[Flame Raven will disappear at the end of each Season]
Revenant
Added Void Revenant:
Increases the limit of all Runes by 1 level.
[Void Revenant will disappear at the end of each Season]
Adjust drop rate.
Changed Soul Core [recipe] rewards.