[Update 16:00 PM - 25/03/2024]
Update Korean: 95%.
Revenants from challenges will no longer have shields that block negative effects.
Revenants from the challenge will now have 15% evasion.
Adjust monster's power:
Impossible:
Monster Heath: 140$ ➡️ 160%
Monster Armor: +10 ➡️ +12
Movement Speed: 120% ➡️ 130%
Nightmare:
Monster Heath: 170$ ➡️ 180%
Monster Armor: +14 ➡️ +16
Movement Speed: 140% ➡️ 150%
Added Hell difficulty:
Difficulty level is the same as Nightmare.
Champion monsters have 10% evasion.
Giant monsters have shields that block negative effects:
Bandit Lord (Cooldown 10s)
Granite Golem (Cooldown 10s)
Salamander Lord (Cooldown 8s)
Dragon Turtle (Cooldown 8s)
Harpy Queen (Cooldown 6s)
Magnataur Destroyer (Cooldown 6s)
Wave 30+ monsters have shields that block negative effects. (Cooldown 10s)
Endless Wave monsters have shields that block negative effects. (Cooldown 10s)
Reduced Forked Lightning skill mana from 350 to 300.
Adjusted the mana condition to activate Thunder Burn from 20% to 10%.
[Thrall - Far Seer] synergy changes:
Old: 1% mana regeneration per second.
New: Forked Lightning has a 25% chance to stun the target for 3 seconds.
Adjusted synergy [Thrall - Jaina - Sorceress]: Deals 33% more damage to stunned/frozen/rooted targets.
Skill Dragon Armor (Passive): Reduces mana by 35 per second, reduces attack power by 35% and reduces the chance of dealing excellence damage by 35% for all surrounding targets.
In a state of rage: Reduces mana by 70 per second, reduces attack power by 70% and reduces the chance of dealing excellence damage by 70% for all surrounding targets.
Skill Devour Dragon (Phase Active): Bite a target to restore 2.5% of health, making the target immobile for 20 seconds.
Skill Dragon Wings (Phase Active): Hot air from the wings reduces energy by 10% and silences all targets for 5 seconds, while also dealing 6 damage to summoned minions. Can restore 10% vitality to fire dragons.
Skill Dragon Summon (Phase Active): Calls 4 fire dragons to appear in the corners of the area, each fire dragon has the Firebolt skill that can stun the target for 5 seconds.
Skill Dragon Tail (Phase Active): Dragon swings its tail in one direction to stun all targets in its path for 10 seconds.
Skill Dragon's Fury (Phase Active): Dragon enters a state of rage, increasing Dragon Armor skill level. The ground shakes causing a volcano to explode, stunning targets it touches for 10 seconds.
Phase 1: At 95% health: Nightbane targets a target within range of 720, uses Devour Dragon on the target and pushes the target away. Nightbane then immediately used Dragon Wings. (Use every 10 seconds)
If Nightbane has no target to devour, it will increase the power of Dragon Wings skill: reduces energy by 15% and silences all targets for 10 seconds, while also dealing 12 damage to summoned minions. Can restore 10% vitality to fire dragons.
Phase 2: At 85% health, Nightbane uses Dragon Summon skill. Each fire dragon dies will drop an Orb of Dragon, the player who activates it will restore 2,000 energy to all allied towers.
Phase 3: At 65% health, [Phase 1 - 2] ends. Nightbane extends its wings into the air, receiving 35% evasion and slowing all targets by 35%. Each living fire dragon will restore 5% of Nightbane's health, and remove all Orb of Dragon.
In the air, Nightbane continuously uses Dragon Tail. (Use every 5 seconds)
Phase 4: At 45% health, Nightbane retracts his wings and lands, no longer avoiding dodge and slowing effects. Nightmare does the same thing as Phase 1.
Phase 5: At 35% health, Nightbane does the same as Phase 2.
Phase 6: At 15% health, [Phase 4 - 5] ends. Nightbane activates Dragon's Fury. Each living fire dragon will restore 5% of Nightbane's health, and remove all Orb of Dragon.
After each Stage, maximum health will increase by 25% and Movement speed increased by 4%.
Evasion: Gives a 25% percent chance to avoid an attack.
Adjusted reward system.
Added new Soul Guardians.
Adjusting the conditions for activating the bonus of Soul Core [rank God], players only need to set 3 Soul Pieces in the required 4 Soul Pieces.
Adjusted the Soul Core system, each group of Soul Cores will now provide different benefits. Specifically, each Soul Core group will increase the effect of the appropriate Soul Piece.
Soul Core [Horse]: Increase stat effects from Soul Piece:
[I] Strength +2 -> +3
[I] Agility +2 -> +3
[II] Agility +2 -> +3
[II] Intelligence +2 -> +3
[III] All Stats +2 -> +3
Soul Core [Hawk]: Increases the perfect summoning effect from Soul Piece:
[I] Perfect Summon +3% -> +4%
[III] Perfect Summon +6% -> +8%
Soul Core [Wolf]: Increased racial effects from Soul Piece:
[IV] Human Race +2% -> +3%
[IV] Elf Race +2% -> +3%
[IV] Orc Race +2% -> +3%
[IV] Undead Race +2% -> +3%
[IV] Neutral Race +2% -> +3%
Soul Core [Saber]: Increases Excellence Rate and Excellence Damage effects from Soul Piece:
[I] Excellent Rate +2% -> +3%
[II] Excellent DMG +5% -> +7%
[III] Excellent Rate +3% -> +4%
[III] Excellent DMG +10% -> +14%
Soul Core [Dragon]: Increases the spell damage effect from Soul Piece:
[I] Spell Damage +3% -> +5%
[III] Spell Damage +6% -> +10%
Changed Raid Boss reward: Players will receive Soul Core [recipe] instead of Soul Core [rank] as before.
Add Soul Core craft system [rank]:
Players will receive Soul Core [recipe] from Raid Boss.
This Soul Core [recipe] will appear in the player's crafting system.
Each Soul Core [recipe] will require different ingredients (Creature Carapace, Soul Gem, Scroll of God).
When successfully creating Soul Core [recipe] will become Soul Core [rank]. Players can now use this Soul Core [rank].