Raid Boss is a new battle mode, your team will work together to fight a giant Boss with a huge size, they have a large amount of health and special skills. Your reward corresponds to the amount of health the Boss loses, deal as much damage as possible!
Quantity: 3 players or more.
Difficulty: Hard and above.
After killing all final Bosses, the mode selection window will appear.
Select Raid Boss mode, continue to choose 1 of the 4 current Bosses (Difficulty increases in order):
Demi God - Dark Val'kyr.
Fallen God - Forgotten One.
Evil God - Corrupted Tree of Eternity.
Demon God - The Void.
Each player will choose a tower to participate in the raid. Press ✅ to select, press ❌ to deselect.
If the number of players is 3: Each player can choose 3 towers.
If the number of players is greater than 3: Each player can choose 2 towers, MVP will be able to choose 3 towers.
All towers participating in the raid will teleport to the Raid Boss position and receive the Jump skill.
Skill Swamp (Passive): Reduces mana by 5 per second for all towers.
Skill Slam (Active - CD 10s): Smash your hand on the ground, stunning [Number of Players] tower for 5s and dealing 3 damage to surrounding summons.
Skill Barrier (Active): God creates a shield that increases armor by 300% for 45 seconds. During this time, God will create an illusion every 15 seconds. If the illusion exists, it will immediately restore 15% of God's health. Killing the illusion will silence all nearby targets.
Skill Howl of Terror (Active - CD 20s): Emit a horrifying howl that stuns all towers for 10 seconds, and also deals 4 damage to summoned minions.
Phase 1: 100% health: Activate the skill "Swamp" and continuously use the skill "Slam" when attacked.
Phase 2: At 50% health, activate the skill "Barrier".
Phase 3: Passing phase 2, God continues to use the skill "Slam" when attacked.
Phase 4: At 20% health, God falls into a violent state and continuously uses the skill "Howl of Terror" when attacked.
Skill Curse (Passive): Reduces mana by 10 per second for all towers.
Skill Volcano (Active - CD 10s): Erupts molten rocks, randomly stunning [Number of Players] towers for 5s and dealing 4 damage to surrounding summons.
Skill Hidden (Active): God becomes immortal, creating 4 tentacles that last for 50 seconds. After 50 seconds, each living tentacle will restore 15% of God's health.
Skill Inferno (Active - CD 10s): Summons 2 meteors down from the sky, at the meteor location immediately stuns targets for 10 seconds.
Skill Roar (Active - CD 20s): Explosion of energy stuns all towers for 10 seconds, and also deals 4 damage to summoned minions.
Phase 1: 100% health: Activate the skill "Curse" and continuously use the skill "Volcano" when attacked.
Phase 2: At 60% health activate the skill "Hidden", during the time of hiding God continuously uses the skill "Inferno".
Phase 3: After passing phase 2, God continues to use the skill "Volcano" when attacked.
Phase 4: At 20% health, activate the same skill chains as phase 2.
Phase 5: After passing phase 4, God falls into a violent state and continuously uses the skill "Roar" when attacked.
Skill Disease Cloud (Passive): Reduces mana by 15 per second for all towers.
Skill Force of Nature (Active - CD 10s): Reduces the attack power of all targets by 50% and summons 4 Corrupted Treants that last for 6 seconds.
Skill Silence (Phase): Stops the target from being able to use skills for 10 seconds.
Skill Tranquility (Phase): Summons Corrupted Ancient Protector and Corrupted Ancient of War.
Skill Cripple (Active - CD 5s): Summon 2 roots to burst from the ground stuns targets for 10 seconds.
Phase 0: 100% health: Activate the skill "Disease Cloud".
Phase 1: 95% health: Use the skill "Force of Nature" when attacking. After 5 seconds, if all Corrupted Treants are killed, the Boss will use "Silence" on [Number of players] surrounding towers, otherwise the Boss will use "Silence" on all towers.
Phase 2: At 60% health becomes invulnerable and activates the skill "Tranquility". Every 5 seconds, Corrupted Ancient Protector continuously deals 10 damage to summoned minions and Corrupted Ancient of War continuously stuns surrounding towers for 4 seconds (stun duration cannot be reduced). Boss also restores 2.5% health.
Phase 3: After passing phase 2, God continues to use the skill "Volcano" when attacked.
Phase 4: At 20% health, activate the same skill chains as phase 2.
Phase 5: After passing phase 4, God lost control and continuously used the skill "Cripple". The boss receives a Disease Cloud aura that reduces damage by 25% and the ability to deal excellent damage to all surrounding targets by 25%
Skill Devour Magic (Passive): Reduces mana by 20 per second for all towers.
Skill Void Skin (Passive): Reduces attack power and attack speed of surrounding targets by 35% (range 480)
Skill Void Disc (Phase Active): Creates a Void Disc that moves randomly to the target, Reduces mana by 100 per second for targets touched.
Skill Black Hole (Phase Active): Randomly summons 3 Void Rifts to stun for 10 seconds. Targets standing on the Void Rift position will have their attack power, attack speed reduced by 200% and will disable the ability to deal excellent damage.
Skill Blink (Phase Active): The Void leaves its position and moves randomly to both sides.
Phase 0: The Void summons a Void Disc.
Phase 1: At 100% health: Every 15 seconds The Void uses [Black Hole], after 4 times The Void will recover 10% of its health while dealing 10 damage to summoned/illusion minions and stunning/silencing all targets for 10 seconds.
Phase 2: At 75% health, [Phase 1] ends. The Void activates [Blink], the Void Disc has increased movement speed and increased size, every 8 seconds it stuns for 5 seconds (cannot be reduced) targets within range. Each stunned tower will restore 2% of The Void's health.
Phase 3: At 50% health, [Phase 2] ends. The Void returns to its original position and creates another Void Disc. The Void reactivates the [Phase 1] mechanism.
Phase 4: At 25% health, Void Discs gain increased movement speed and size, every 8 seconds it stuns for 5 seconds (cannot be reduced) targets within range. Each stunned tower will restore 2% of The Void's health.
Skill Dragon Armor (Passive): Reduces mana by 35 per second, reduces attack power by 35% and reduces the chance of dealing excellence damage by 35% for all surrounding targets.
In a state of rage: Reduces mana by 70 per second, reduces attack power by 70% and reduces the chance of dealing excellence damage by 70% for all surrounding targets.
Skill Devour Dragon (Phase Active): Bite a target to restore 2.5% of health, making the target immobile for 20 seconds.
Skill Dragon Wings (Phase Active): Hot air from the wings reduces energy by 10% and silences all targets for 5 seconds, while also dealing 6 damage to summoned minions. Can restore 10% vitality to fire dragons.
Skill Dragon Summon (Phase Active): Calls 4 fire dragons to appear in the corners of the area, each fire dragon has the Firebolt skill that can stun the target for 5 seconds.
Skill Dragon Tail (Phase Active): Dragon swings its tail in one direction to stun all targets in its path for 10 seconds.
Skill Dragon's Fury (Phase Active): Dragon enters a state of rage, increasing Dragon Armor skill level. The ground shakes causing a volcano to explode, stunning targets it touches for 10 seconds.
Phase 1: At 95% health: Nightbane targets a target within range of 720, uses Devour Dragon on the target and pushes the target away. Nightbane then immediately used Dragon Wings. (Use every 10 seconds)
If Nightbane has no target to devour, it will increase the power of Dragon Wings skill: reduces energy by 15% and silences all targets for 10 seconds, while also dealing 12 damage to summoned minions. Can restore 10% vitality to fire dragons.
Phase 2: At 85% health, Nightbane uses Dragon Summon skill. Each fire dragon dies will drop an Orb of Dragon, the player who activates it will restore 2,000 energy to all allied towers.
Phase 3: At 65% health, [Phase 1 - 2] ends. Nightbane extends its wings into the air, receiving 35% evasion and slowing all targets by 35%. Each living fire dragon will restore 5% of Nightbane's health, and remove all Orb of Dragon.
In the air, Nightbane continuously uses Dragon Tail. (Use every 5 seconds)
Phase 4: At 45% health, Nightbane retracts his wings and lands, no longer avoiding dodge and slowing effects. Nightmare does the same thing as Phase 1.
Phase 5: At 35% health, Nightbane does the same as Phase 2.
Phase 6: At 15% health, [Phase 4 - 5] ends. Nightbane activates Dragon's Fury. Each living fire dragon will restore 5% of Nightbane's health, and remove all Orb of Dragon.
All players receive rewards corresponding to the amount of Raid Boss health lost.