Creating a Chatbot
In this project, I first interacted with Slack’s own chatbot to understand its limitations—like repetitive responses and minimal adaptability—before creating my own using Chatbot.com. My goal was to explore how chatbots handle user inputs, map conversation flows, and maintain consistent styles or “personalities.” By choosing a Harry Potter theme, we experimented with welcome messages, user keywords, and bot replies, then tested the chatbot to ensure it could respond to diverse inputs.
Through this hands-on process, I learned that chatbots excel at handling straightforward user inquiries around the clock, but also face challenges interpreting nuanced questions and emotions. Businesses can leverage them for branding and simple customer service, yet more advanced solutions may require programming skills or AI training. Ultimately, the project demonstrated the potential of chatbots as an accessible tool for automating conversations—while highlighting the importance of thoughtful design, purposeful scripting, and clear goals.
Spatial VR Demo
We began by experiencing Ashley Bickerton’s Floating Ocean Chunk through a simple AR link, which let us overlay digital art onto real-world spaces without specialized hardware. Building on that, we then created a virtual meeting room in Spatial.io to explore the possibilities of VR for collaboration and creative expression. Despite encountering challenges—such as limited interactions, slow avatar responses, and premium asset fees—we found that tools like Spatial VR can make designing immersive environments surprisingly accessible. This experiment highlights how VR can serve as a powerful medium for teamwork, artistic curation, and interactive storytelling, even as it continues to evolve and refine its user experience.
Has Mocap Helped or Hindered Arts Organization?
In this research, I examined how motion capture (mocap) technology influences museums, artists, and audiences, highlighting both its potential to enrich cultural experiences and the logistical or ethical challenges it introduces. Mocap provides interactive installations that let audiences become active participants or even co-creators, as seen in pioneering exhibitions like Future You at the Barbican. Artists use mocap to broaden their creative scope—incorporating real-time avatars and virtual scenes—while institutions like the Metropolitan Museum have adopted it to bring historical masterpieces into immersive, digital formats. However, implementing mocap also entails significant costs, specialized hardware, and privacy considerations, especially when museums track visitor behavior for crowd management or data collection. Ultimately, mocap offers remarkable possibilities for deeper engagement and innovative storytelling in the arts, but art managers must weigh these benefits against the technical hurdles, resource demands, and ethical concerns inherent in the technology.
NFTs in the Arts Museum
This research explores how NFTs can reshape museums and cultural institutions, providing new curatorial formats, audience engagement strategies, and potential revenue streams. By offering digital exhibitions and immersive art experiences—often supported by VR, AR, or blockchain-based ownership—museums can attract tech-savvy audiences and support artists seeking broader visibility. On the fundraising side, NFTs serve as a novel means for museums to monetize collections, accept cryptocurrency donations, or create exclusive digital tokens tied to special exhibits. However, these opportunities come with significant risks: unstable cryptocurrency valuations, technical and staffing demands, and legal concerns over authenticity and copyright. Museums adopting NFTs must carefully weigh how tokenized art aligns with their mission, infrastructure, and visitor expectations. Balancing innovation with responsibility—such as robust security measures, ethical considerations for digitized masterpieces, and sustainable curation—will be crucial for institutions aiming to integrate NFTs in a lasting, meaningful way.