My personal vision of where and what the Fallout universe should become next... and my general setting for my campaigns/games.
In Fallout we are constantly reminded that "war... war never changes", but unfortunately the game developers of late might as well have been saying, "This game... this game never changes". It's time to evolve... it's time to move forward.
Okay, firstly... one could ask, why bother imagining a future setting for Fallout... but honestly... aren't we all vain enough to imagine "what would I do if I were in charge?". Well I certainly am!
So in many ways, my setting for Fallout in 2307 is a reaction to what I consider the missteps and stagnation of the franchise. Of course, some of this stagnation is understandable... the franchise is a vehicle to make money for it's masters and it's fans have certain expectations and attachments. These concerns lead the developers to consistently choose "safe" paths. Whilst I'm not constrained by such limitations in my random online rants... I've chosen to proceed as if I was under some of these constraints.
Thusly, I've taken special efforts to allow for the continuation of people's favorite factions... Fallout just isn't Fallout without Super Mutants or the Brotherhood of Steel. The problem though, is that Fallout has kept all the factions, but not without any real effort to rationalize them. The Super Mutants should reasonably have died out by now... nor would there have been oh-so-many sources of them... the Brotherhood probably should never have managed to cross the country to the East Coast (and certainly should never have had a chapter in West Virginia prior to them even having left their own bunker)... and the Enclave has never explained its seemingly endless source of loyal soldiers after centuries of isolation and repeated defeats.
Can we reconcile these plot holes and cognitive dissonances? Well... that's the premise... I'm going to try.
Ultimately the Super Mutants have been the greatest victims of Fallout's commercial success and creative stagnation. Their creative development has been reduced to the occasional new unit (but nothing too interesting) and maybe a new dialogue line or two... while intelligent Super Mutants and Night Kin have become all but non-existent. How the mighty have truly fallen... they are no longer feared but laughed at and derided as they are shot down as the fodder of the Fallout world.
How can we rectify this? Partially by returning to source... we need Super Mutants with a greater agenda than merely smashing everything around them. While we could do this in other ways, resurrecting the Master's Army is just too tempting. Furthermore, creating a new class of super-intelligent super mutants allows us to fill the leadership vacuum left by the Master in a more sustainable way... kill the leader you might, but they can now be replaced.
I thought about simply curing the Super Mutant sterility, but I felt that this would actually lead to a "normalization" of the Super Mutants and their relationship with humanity... if they can be self sufficient, then their need to engage with humans (violently or otherwise) simply declines. For the Super Mutants to be restored as a cogent threat, they need to have a need for conflict with humans... other than their barbarity (which is now offset by giving them intelligent leaders). This need is the vampire-like way that they can now create new mutants... a process that can be far more mobile and independent of expensive/irreplaceable machinery like FEV vats.
My vision for a restored Super Mutant threat is for them to mirror the Mongols of Genghis Khan... brutal, pragmatic, and surprisingly sophisticated.
I have particular plans for the outcome of Fallout New Vegas in regards to Caesar's Legion that makes it a requirement that the NCR be victorious at the second battle for the Hoover Dam... however, I see a triumphant NCR that simply gets whatever it wants out of the conflict as a bit underwhelming. Thus, the NCR wins the battle, but never does gain control over New Vegas (allowing some great storytelling to continue there) and the conflict becomes a disenchanting and humbling moment for the NCR... which should dissuade the new nation from any serious aggrandizement in the future. This creates breathing room for other civilizations/factions to "catch up" to the NCR's scale and scope. The Fallout of 2307 is arguably an age of city-states and proto-nations, of which, the NCR has a considerable head-start at.
My goal for the Brotherhood in 2307 is in effect for them to have finally fulfilled their "potential" as a feudal order... they rule with an aristocratic air over a oppressed peasantry, confident that their technology and bellicose nature will keep them at the top of the political order. Unfortunately for them, this form of governance was proven inferior to other models over time, a loosely bound feudal order is unlikely to withstand the might of an organized nation state. I believe the conflict between the western BoS and the NCR proved that quite nicely. With the eastern BoS they are only beginning to face such a threat from the Commonwealth, and they have no idea what I have in store from them in the south...
If characters in my campaigns wish to serve the BoS I strongly suspect that they will soon find themselves at odds with their conservative minded superiors and stagnant political system... but perhaps, if they are brutal and victorious enough they can bring a new dynamism to the old saying "Ad Victorium".
The Enclave is a fun foe and I just couldn't resist keeping them. However, where I took the BoS and extrapolated their worse qualities, I've done the opposite to the Enclave (or plan to). Are they still a paramilitary organization obsessed with power? Yes. Are they dedicated to genocidal bigotry? No. In Fallout 3... the very reasonable HUMANS in charge of the Enclave wanted to seriously begin recreating the United States and were going to do so by controlling and providing a source of clean water... they invested in a campaign of law and order, propaganda, and fully intended some sort of recreation of civil society...
But their ZAX super computer John Henry Eden had other ideas. Whilst those ideas originated somewhere within the bowels of the Poseidon Oil Rig, they clearly only persisted within the calculations of their super computer... the remnant forces of the Enclave have no interest in maniacal schemes this time around. Also, I realize that "Facility WT-01X" is quite the deus ex-machina for the Enclaves reformation... but they have literally been beaten so bad that this is necessary. Note that they now have to rely on cloning and kidnapping to replenish their numbers as they've simply lost too many people!
Also, there is nothing to say there is not another force of remnant Enclave hiding within other facilities with different plans and motivations.
This new version of Caesar's Legion is a personal love-affair for me... I love the idea of post-apocalyptic Romans, but the Legion was clearly not sustainable and had some very questionable ideological tenets. Eschewing technology as a method of "strengthening the herd" was never going to work against meatier and more sophisticated opponents... the NCR only truly struggled because they were spread thin and farther from their supply lines.
I also couldn't ignore the aftermath of Fallout New Vegas and the cult of personality that Caesar had created, so the entire "Legion" certainly could not have been maintained and reformed. So I hit upon the idea that the Legions which had been largely abandoned and left struggling in the East had, as other forces in history, begun to compromise and "go native" as they conquered. By the time they learn of the disunity back home, they have already incorporated a dozen settlements and it isn't an unfair assumption that nearly 50% of their ranks is now filled with the locals (who don't quite share the values of the original Legion). Thus this mysterious Octavian steps into the power vacuum and wisely reforms his new society into something a bit more palatable to his conquered subjects, whilst also giving him the creative license to adopt completely new military edicts.
I feel this sort of background will allow me to use BoS and Raider models and heavily convert them into an effective and Roman-styled force!