Miranda's first appearance is this very game, Eight Marbles Ura.
She thrives on aerial-based attacks.
Overall, she is a special-heavy character, who mainly relies on air-control to keep ahead of her enemies.
How to do it? | ↓↘→ + A/B
Ez Command | → + D/E
Miranda throws a ring towards the opponent.
On hit, it grabs the opponent.
Pressing either A or B changes the range.
How to do it? | ↓↘→ + C
Ez Command | → + F
Miranda attacks by releasing a slow-moving projectile.
It can be used solidly for multiple hits.
How to do it? | →↓↘ + A/B
Ez Command | ↘ + F
An anti-air attack where Miranda utilises her angel wings.
After hitting, you can follow up with Angel Saber.
How to do it? | →↓↘ + A/B
Ez Command | ↘ + F
Miranda performs an anti-air move that moves her forward. The start-up is slow, but is made up for it by high attack power that the attack possesses.
How to do it? | (At close range) → ↘↓↙← + Attack
Ez Command | (At close range) ← + Attack
A slow throw-based technique. Perfect for guard breaking as it can be used to cancel normal moves.
How to do it? | (Whilst mid-air) ↓↘→ + A/B
Ez Command | (Whilst mid-air) → + D/E
Miranda dishes out a fart attack while mid-air. The A variant goes diagonally down, while the B variant goes sideways.
The move can be cancelled from Angel Crush.
How to do it? | (Whilst mid-air) ↓↘→ + C
Ez Command | (Whilst mid-air) → + F
Miranda performs a flying kick that moves up into the air, and on hit crashes into the opponent with a terrible attack.
How to do it? | ↓↙←↓↙← + C
Ez Command | ← + E+F
Uses 3 bars of gauge.
An enhanced version of Wing Saber.
Compared to other anti-air moves, this move is way better for combo finishers or as a way to counter grounded opponents.
How to do it? | ↓↘→↓↘→ + C
Ez Command | → + E+F
Uses 3 bars of gauge.
An enhanced version of Angel Ring. Since startup is very quick, you could throw this out spontanously to throw off players.
Even if the enemy guards against it, there is little to no end-lag for them to allow them to punish the move.
How to do it? | (Whilst mid-air) ↓↘→↓↘→ + C
Ez Command | While mid-air + E+F
Uses 3 bars of gauge.
This move is best utilised as a combo finisher or spontanously from air.
You can cancel Angel Crush into this move.