This is Judai after fusing with I-Master.
This state is much more aggressive, which allows him to cancel special moves into other special moves.
How to do it? | (During I-Master fusion)
Ez Command | (During I-Master fusion)
A projectile-based special move.
The punch at the start has a hitbox. Even after shooting the projectile, this move can be cancelled into another special move, such as Flame Blast.
How to do it? | (During I-Master fusion) →↓↘ + Attack
Ez Command | (During I-Master fusion) ↘ + Special
An anti-air move. It does little damage on it's own (and it is positive on block), but it can be cancelled into other special moves.
How to do it? | (During I-Master fusion, air available) ↓↙← + Attack
Ez Command | (During I-Master fusion, air available) ← + Special
A charging punch-based attack. Absolute is characterised by the move's fast charging speed.
This move can be cancelled into Flame Blast.
How to do it? | (During I-Master fusion, mid-air) ↓↘→ + Attack
Ez Command | (During I-Master fusion, mid-air) → + Special
Judai rises for a moment, then dives down and attack with a kick.
This move can be cancelled into Flame Blast.
How to do it? | →←↙↓↘→ + Attack
Ez Command | (Whilst standing still) Special
A grab-based attack that on hit steals the opponent's super gauge. Has i-frames on startup.
On hit, the opponent will enter a fusion state corresponding to the input pressed.
It can be cancelled into a normal attack, in which case it becomes a normal striking move.
How to do it? | (If Super Fusion hits) ↓↙← + C
Ez Command | (If Super Fusion hits) ← + F
Uses 2 bars of super gauge.
On hit, it restores health.
How to do it? | (If Super Fusion hits) ↓↘→ + C
Ez Command | (If Super Fusion hits) → + F
Uses 3 bars of super gauge.
This super strikes the enemy up to 7 times, dealing heavy damage.
How to do it? | ↓↙←↓↙← + C
Ez Command | ← + E+F
Uses 2 bars of super gauge.
A powerful geyser-based move. A single-shot move that cannot be cancelled into another move (other than the follow up move: Übel das Apselrichritter).
Has a long period of invincibility on startup.
How to do it? | (During Summon Übel) ↓↙←↓↙← + C
Ez Command | (During Summon Übel) ← + E+F
A follow-up technique that can be used after summoning Übel, consuming two super gauges.
It consumes a total of four super gauges, but has high attack power behind it.
How to do it? | ↓・↓ + Attack
Ez Command | ↓ + E+F
Consumes one gauge - which allows Judai to cancel the fusion state and return back to his normal state.