Miranda is an angel that came to the Country of Kings to defeat the devil that is residing there.
Miranda has a special ability which allows her to enlargen her rear.
How to do it? | ↓↘→ + A/B
Ez Command | → + D/E
Miranda shoots a angel ring in the enemy's direction.
On hit, Miranda grabs in the opponent and releases flatuence on them.
Note that you cannot offset the ring.
How to do it? | ↓↘→ + C
Ez Command | → + F
Miranda attacks with a slow moving projectile.
Good for set-ups.
How to do it? | →↓↘ + A/B
Ez Command | ↘ + F
Miranda's anti-air move that allows her to use her wings to attack. She has i-frames on her upper body.
How to do it? | →↓↘ + C
Ez Command | ↘ + F
Miranda performs a special dash that transfers into a aerial dash.
When she goes out and performs this - she has i-frames.
How to do it? | (At close range) → ↘↓↙← + Attack
Ez Command | (At close range) ← + Attack
Miranda performs a slow throw-based move. Ideal for breaking guards.
How to do it? | (Whilst mid-air) ↓↘→ + Attack
Ez Command | (Whilst mid-air) → + Special
Miranda performs a rush kick while in the air. A and B variant go diagonally downward while C variant goes upward.
How to do it? | ↓↙←↓↙← + C
Ez Command | ← + E+F
Uses 3 bars of Gauge.
An enhanced version of Winged Saber.
Good as a rush technique and is more ground-orientated than anti-air.
How to do it? | ↓↘→↓↘→ + C
Ez Command | → + E+F
Uses 3 bars of Gauge.
Enhanced version of Angel Ring. It has low-wind up time, making it good to throw out.
Even if the person tries to anticipate it and guard - chances are they might not block in time.
How to do it? | (Whilst mid-air) ↓↘→↓↘→ + C
Ez Command | While mid-air + E+F
Uses 2 bars of Gauge.
Can be used as a continuous attack.