A boy with light in his heart and vibrations of righteous darkness.
He belongs to Duel Academy and was put into the Slifer Red Dorm (which possesses the least amount of privileges in the entire academy), and has the ability to see spirits.
He has a genius dueling sense, and grows through battles with powerful duellists such as Aster Phoenix, Jesse Anderson, and Marufuji Ryou/Hell Kaiser.
How to do it? | ↓↘→ + Attack
Ez Command | → + Special
A projectile-based special move.
The punch at the start has a hitbox. The weaker variants being slow on startup, but also being very positive, whilst the stronger variants are the complete opposite.
How to do it? | →↓↘ + Attack
Ez Command | ↘ + Special
A quick anti-air move. There's no i-frames during the move, so it can be easily punished.
How to do it? | (Air available) ↓↙← + Attack
Ez Command | (Air available) ← + Special
A charging punch-based attack. On hit, it can be cancelled into Super Fusion.
If the tip of the attack is blocked against, it's positive - you could put more pressure on the enemy this way.
How to do it? | (Whilst mid-air) ↓↘→ + Attack
Ez Command | (Whilst mid-air) → + Special
Judai rises up, then dives down with an attacking kick.
The startup is rather fast with little openings, and is pretty good for combos, making it a staple move.
How to do it? | →←↙↓↘→ + Attack
Ez Command | (Whilst standing still) Special
A grab-based attack that on hit steals the opponent's super gauge. Has i-frames on startup.
On hit, the opponent will enter a fusion state corresponding to the input pressed.
It can be cancelled into a normal attack, in which case it becomes a normal striking move.
How to do it? | (If Super Fusion hits) ↓↙← + C
Ez Command | (If Super Fusion hits) ← + F
Uses 2 bars of super gauge.
On hit, it restores health.
How to do it? | (If Super Fusion hits) ↓↘→ + C
Ez Command | (If Super Fusion hits) → + F
Uses 3 bars of super gauge.
This super strikes the enemy up to 7 times, dealing heavy damage.
How to do it? | ↓↙←↓↙← + C
Ez Command | ← + E+F
Uses 2 bars of super gauge.
A powerful geyser-based move. A single-shot move that cannot be cancelled into another move (other than the follow up move: Übel das Apselrichritter).
Has a long period of invincibility on startup.
How to do it? | (During Summon Übel) ↓↙←↓↙← + C
Ez Command | (During Summon Übel) ← + E+F
A follow-up technique that can be used after summoning Übel, consuming two super gauges.
It consumes a total of four super gauges, but has high attack power behind it.
How to do it? | ↓・↓ + Attack
Ez Command | ↓ + E+F
Consumes one super gauge.
When this move is used, you enter a random Fusion state that allows Judai to strengthen his special moves.
As the player is in a Fusion state, the health bar drains - which can kill if left unchecked.
The Fusion States: