Rim hails originally from the game Brave & Stinker.
She met Canary in the city's arena, and became fast friends with him while also simultaneously winning the competition taking place there. Since then, she joined him and AJ on their quest to stop the Organisation and save Canary's friend, Tina...
Even though her gas is a lot weaker compared to her friend Silk's, she covers it with strong whiff/punish techniques.
She once suffered against an opponent who knew how to de-gas her and even taught Silk how to deal with it, even going on to teach Len's (and Luce's) group on how to deal with multiple situations back when they needed the help.
Rim utilises a rekka table as shown above. A rekka is a type of special move that allows for multiple stages with successive inputs. Rekkas tend to have exactly three distinct parts and will move your character forward along the ground (or air) with each new input that is made.
How to do it? | Whilst standing still + B+C
Ez Command |
A taunt that can be cancelled with a normal or special move. If successful, the Special Gauge will increase.
How to do it? | ↓↘→ + A/B
Ez Command | → + D/E
A technique that lunges while attacking with farts.
The distance travelled with the attack is not very far, but there are i-frames provided to Rim during the move's duration.
Additional inputs can be used to derive into other moves.
How to do it? | (During Bloomer Bomb) ↓↘→ + A/B
Ez Command | (During Bloomer Bomb) → + D/E
A derivative technique from Bloomer Bomb. If you stop at this move, there is end-lag - so it is advised not to stop at Bloomer Smash.
How to do it? | (During Bloomer Bomb) ↓↘→ + A/B | (During Bloomer Smash) ↓↙← + A
Ez Command | (During Bloomer Bomb) → + D/E | (During Bloomer Smash) ← + D
Un-interrupted elbow strike.
If started from Bloomer Bomb, you can continue the rekka into Grand Kick or Bloomer Burst.
How to do it? | (During Bloomer Bomb) ↓↙← + B | (During Bloomer Smash) ↓↙← + B
Ez Command | (During Bloomer Bomb) ← + E | (During Bloomer Smash) ← + E
A lower-attacking technique. If performed as part of the rekka (and is in the second stage), this move can be cancelled into Bloomer Upper.
How to do it? | (During Bloomer Smash) ↓↙← + A/B | (During Elbow Strike) ↓↘→ + A/B
Ez Command | (During Bloomer Smash) ← + D/E | (During Elbow Strike) → + D/E
Rim grabs the opponent's face and presses their face against her butt for a close-range fart attack.
It can be comboed into from Bloomer Bomb.
How to do it? | (During Elbow Strike) ↓↙← + B | (Grand Kick startup) ↓↙← + B
Ez Command | (During Elbow Strike) ← + E | (Grand Kick startup) ← + E
A slow launching technique.
How to do it? | ↓↘→ + C
Ez Command | → + F
A lunge-based move with a generous amount of i-frames during the swing of the move, which can then be comboed into Pretty Smash!
How to do it? | (During Pretty Bomb) ↓↘→ + C
Ez Command | (During Pretty Bomb) → + F
A derivative technique from Pretty Bomb. If you stop at this move, there is end-lag, so it is not advised.
How to do it? | (During Pretty Smash) ↓↘→ + C
Ez Command | (During Pretty Smash) → + F
Rim uses an technique to attack using her farts while ticking damage with her butt.
How to do it? | →↓↘ + Attack
Ez Command | ↘ + Special
The move changes depending on what input is pressed.
Weak variant only has one step then attack.
Normal variant only has two steps then attack.
Strong variant only has three steps then attack.
How to do it? | ↓↙← + Attack
Ez Command | ←+Special
A technique in which Rim lunges at the enemy while turning her back and attacks with the back of her fist.
The distance travelled depends on weak, medium, and strong variants.
Rim has i-frames during her lunges.
How to do it? | (Whilst mid-air) ↓・↑ + Attack
Ez Command | (Whilst mid-air) ↓ + Special
Rim performs a hip-drop attack.
On hit, she farts on the enemy.
How to do it? | ↓↙←↓↙← + C
Ez Command | ← + E+F
Uses 3 bars of Gauge.
A technique that comes out late and has i-frames on startup. Can be used to trick the enemy.
On hit, Rim presses her butt against the enemy and begins her continuous farting attacks.
How to do it? | ↓↘→↓↘→ + C
Ez Command | → + E+F
Uses 3 bars of Gauge.
Rim dives in and hits the enemy with a dash, lock and dance-based moveset.
It is a strong move and also functions as an anti-air technique.
How to do it? | ↓↙← ←↙↓↘→ + C
Ez Command | → + E+F
Uses 2 bars of Gauge.
It has wind-up time, but Rim is invincible until the attack ends.