I think the website looks cool because of how the site interacts with the mouse and all the different images pop out when hovering other them.
bruno simons protfolio site consists of a mini game that you drive around to find some of his portfolio pieces.
diplo is french so although i cant read anything on the site there is a few projects on there that they have showcased e.g a food app i believe this guy to be a graphic designers.
The majority of people have some really cool things on their portfolio and most the time in more than 3. i think this brief will allow everyone to do as they please however i think
ideas cooking or destroy heaven i'd use unity and code and aseprite and/or blender.
pros:
easier
less complex
lots of references
cons:
simple
repetative
pros:
funner
more chaotic
lots of references
cons:
more complex
3d
chef
i decided upon this to stop myself having to work in a 3d environment with breakale structures as there wasnt enough time.
As well as the cooking game being simple enough to maybe be done in the 2 weeks we have to produce it (if i do work at home).
i didnt have enough in my presentation for them to get a good enough idea of wheather they would say yes or no to it for the project.
the second time i did my presentation i made sure to point out the goals and what i wanted to get done by the end of the project as we only had 2 weeks at this point to finish the whole thing i decided that i would need to get work done at home as well as in college if i wanted it to get done.
there are 3 main games that im taking inspiration from for this idea those being:
papas pizzeria: serve customers, make their food cook it then hand it out you can get tips and there are accuracy scores
eatVenture: a mobile game i play when im bored it's basically an idle game where u have a character that can have different equipment to give different buffs to him and the other chefs you use the money you get from the customers to buy new chefs, tables and food aswell as upgrade your stations to give more money.
supermarket simulator: although this isnt a 2d game nor a game about a resturaunt it does have some ideas in it that i like for example the idea of building your own little buisness witch ill also take inspiration from.
i think ill need coding skills to get the basics done in time for the project deadline
ill learn about raycasts
im looking forward to trying to make it workable
due to my doubts about getting this done in time i decided during directed study id put together a plan of sorts in the form of a GDD so that i could look at it to decide what needed to be done in what order.
i started by adding a cube giving it a collider then starting in my atempt to be able to pick up the cube (raycast) however at the current point in time this isn't working and i dont know why
when reaserching why my raycast wasnt working in the way i intended it to i took to the unity documentation i looked through a lot of different documentations however i finally found my solution that told me to use 3d racasts even though i was in a 2d space and it fixed everything.
i had a small issue with the grill not noticing when a 3d collider interacted with it however i solved this by adding a 2d collider on the main object and a child object with a 3d one.
Ryan called me asside one lesson and pointed me in the direction of this site that gives away a lot off assets that would be usefull in making this project finish in time.
i originally thought of 4 slots to put different ingreedients in however i later thought about 1 slot that stores up to 5 strings with every combonation having its own i.d (e.g 1111 (everything), 1011 (no cheese), 0011 (no patty + no cheese))
1st patty
2nd cheese
3rd ketchup
4th mustard
with this all customers orders could be set into these id's and compared digit by digit to come out with a accuracy
the system i had previously thought of would not work if i wanted to include burnt food into the calculation of accuracy so i decided that 0 would be absent 1 one would be burnt and 2 would be cooked
however with the time i had remaining i dont think id be able to get this done to the extent that i picture it at.
I put together a simplistic main menu just so that you could play and exit the game without being thrown right in.
It is surprisingly difficult to get things working the way that you want in unity i spend a long while just trying to fix the raycasts so that i could interact with the objects, i also think that we didnt get enough time during the week dedicated to this project as we'd have 5 lessons a week for group project but only 1 lesson a week for this portfolio project this was more an issue for me because i work a lot outside college and because of the 2 hour bus journeys also delaying my progress.
i believe for the few weeks we had to get this project done i did a decent amount with the time i had; initially i had planned to complete a bit more with this project however i just ran out of time. so if i was to do this project again knowing what i know now i would down scope the project so that it was just the cooking that i had to focus on so i could get this feeling nice before moving onto something else.
I'm unsure whether i will continue to work on this project or not although if i do find the time i would love to finish it because i have learnt a lot about raycasts in a 2d space and how they interact with the world.