due 6/12/24
3000 poly limit
low poly aesthetic
unwrapped + textured
+ final render
BONUS: environmental assets (tires + cones)
Picasso; was one of the most recognizable user of this style of art as he along with Georges Barque popularized this style of art in Paris.
Artists:
Pablo Picasso - known for and popularized this art style in the early 20th century however he was painting before this as he started at the age of 8 with the painting Picador.
Georges Braque - Living during Picasso's time He also pioneered cubism along with Picasso.
Albert Gleizes (extra) - was a french artist who lived the same time as Picasso and Braque, he was the self proclaimed founder of the cubism style and used it as his main type of art.
surrealism was made up after ww1 around Europe to allow the "unconscious mind" to depict what was made, because of that the art pieces where never quite right and often depicted real things in an odd and dreamy way.
Artists:
Salvador Dali - a Spanish surrealist artist born in 1904 became a surrealist painter in 1920's and went on to produce a few popular paintings before moving to the us and developing his own style.
Francis Bacon - was a Irish artist that used to paint portraits of people in the bar and friends until their significant other died and then they started to paint more somber and emotional pieces.
Paul Klee - a German artist whom was inspired by cubism and surrealism to create his art. He got really involved with color theory and
Max Ernst (extra) - was a German artist whom helped pioneer surrealism
likewise to surrealism this art style was popularized after ww2 instead of 1 in the US; The art that was produced was supposed to be spontaneous and subconscious often not leading to anything recognizable but more representing the painters thoughts and emotions.
artists:
Wassily Kandinsky
Mark Rothko
Willem De Kooning
Jackson Pollock
the style appeared first in France in the 1910's just before ww1 the art deco style is supposed to have bold shapes and forms.
Notable artists:
Tamara de Lempicka
Sonia Delaunay
Erte
probably the easiest to do would be sports cars as they have simplistic shapes and hard corners when implemented into a game there aren't many features you could add to this specific car but if I had to come up with one some neon lights and trails would be best fitting.
trucks would add a little extra depth to the vehicle as there could be items in the back that when implemented into the game could be made to rock around when your turning.
old cars could have a more rusted and old texture however they are very rounded witch is bad for low poly but doable when in a game the car could have parts fall off when hitting walls or others.
lorries are big and slow however they have a lot of detail to get right so you know what your looking at.
low poly 3D modelling is a simplistic and nice look when you are a small team or not going for hyper realism. it is used in many popular games such as Minecraft and super hot. this art style is good for games because it makes it easy to reuse and make the most out of the asset as normally they would have simple colors and not much detail in the texture.
Pastel:
I like this color palate as it's very bright and still has color this could go with any of the cars almost no problem
simple:
this is my least liked one the colors don't seem like they blend together well.
Dark:
this colour scheme would fit best with the first car ref; it's my 2nd favourite of the lot
Old:
this style would work if I was going for a run down car like the old rusted one as the colors would have faded and rusted.
graffiti can be illegal if the property owner doesn't give permission however when given permission this art style can be really cool looking most the time taking from other styles and combining them most of the unique part of graffiti is because it is done outside. People who were known for this work (e.g. Banksy) can also use it to try and get opinions across however I also don't believes this works like DADA because I look at art for how it looks that's why I prefer this over DADA.
Notable artists:
Banksy
Keith Haring
Jean-Michel Basquiat
I personally don't like this art style I believe it doesn't look appealing and this is because they're trying to get across their own opinions and it adds unnecessary details that don't need to be connected to something that people are supposed to look at and they like it. Personally I think they're trying to mix story telling with a picture witch can be done well (e.g. comic books) but I believe that this style of doing it isn't appealing and retracts from their opinion as most the time these pieces of work look goofy and not much like anything.
Notable Artists:
Man Ray
Hannah Hoch
Marcel Duchamp
art nouveau is most commonly seen in architectures like churches and the windows in churches.
notable artists:
Gustav Klimt
Charles Rennie Mackintosh
Alphonse Mucha
(extra - Egon Schiele)
pop art is mainly know for comics that have been produced in that style it uses a lot of bright colors and most the time a gradient of darker dots to create shadow to create depth as seen above this can easily be mistaken for a cartoon art style.
Notable Artists:
Andy Warhol
Roy Lichtenstein
Yayoi Kusama
pointillism uses small refined dots/lines to create a piece of artwork these are usually pretty cool and look like a object in real life. however these usually don't have any color because they take so much time to create. The most notable artist of this style was Vincent van Gogh
Notable Artists:
Vincent Van Gogh
Henri-Edmond Cross
Georges Seurat
low poly is simplistic shapes and textures. this is pretty simple to make but harder to make look nice because of the limitations however it also has benefits e.g. it takes a lot less time to create and you don't necessarily have to create textures for it; However this comes with the downside of lighting being really important.
while modeling the island I referred to a few points from my reference image e.g. the rocks and the grass layer on the dirt.
while texturing I wasn't sure it was going to help the model at all and when I initially finished it, I was right then I messed with the lighting and how bright it was to get it looking better.
For this project ill be using blender as I find it faster and more intuitive to use in comparison to 3ds, I'll also be using it for the reason of it being my main 3d modeling software for a while now.
I found a good reference on google and imported it into blender to base the shape off after getting the base shape I added details more to how I saw fit.
I started modeling this by lining up a cube with my reference side on then I used a variety of extrusions, move and cut tools with just a mirror modifier to create the basic shape I then when to the top view to make it wide and long enough. once I got to the front view I noticed that the top part became thinner to the top and that was a bit of a struggle because of how many polys I had up there that effected some parts that were no where near it.
After making the base I then moved onto the wheels where I make a simple cylinder lowered the sides inset the face then did a simple extrusion the scaled it so it was a slant. then to put it on each side i used an array modifier mixed with a mirror on the car.
the lower poly model was a guide to make this higher one that I added indents and more assets too (e.g. the grill, higher detail wheels) I did this at joe's request because he was talking about how when far away from assets in a game they swap to bare bones low poly models that look vaguely like the object.
Once I was happy with my model I started marking seams on important bits that where going to stand out from the rest (e.g. the windows and wheels inside/outside) after this I started to do more however later on i found this video that showed a usefull tool for making seems witch was the select sharp edges wich most the time gives a good seems for what your going for. in my case it worked fine because its a simple low poly model without much detail.
After finishing unwrapping i got carried away and made a texture with a render that during this i found out you can filter what you paint on in blender using face selects. because of this i'll consider it for my final texture instead of substance.
When picking an art style i had to make 3 designs so i chose 3 art styles one for each so the three styles i chose was
Pop art
Surrealism
Art Deco
I chose these 3 because i thought they would best suit the car after picking these three i started to get a reference for each that i'd use for the designing process in Photoshop. After designing these i import the pictures into blended to start texturing them because of how long we have to do this task i may get multiple designs done. After that if i still have tine left i plan to make a small environment for them to be in as on the brief there is a extension to make environmental assets in bellow 1000 polys because of that limitation i think they'd be fast to make so i believe i could make a decent amount of different assets enough to make a small environment.
for my pop art design I tried to keep it simple with a lot of outlines for the effects. so inspired by this i kept it to basic colors and gave outlines to key parts.
for my surrealism design I wanted to capture the melting effect that was portrait in most pieces so inspired by this i went and made a sort of melting type design.
for my pointillism desin i used the base colors of my first design and used dots coming up from the bottom of the screen.
when texturing I thought back to the art styles and thought pop art would best suit my car this is because it fits with the low poly aesthetic really well unlike some other styles like art nouveau and so i chose this.
To texture the model i decided to keep it in blender then used the tools in blender (face select and paint tools) to create the textures for my car.
when thinking about rendering this I used blender so I could have an easier time adjusting lighting and other aspects like the surroundings and environment.
I searched up a quick tutorial on how to use blenders compositing tool so i had a little test arount with it however i didnt end up liking the final result of the animation in comparison to the still image that i thought looked nicer.
i put together a small environment with the requirements in the extenstion on the brief.
I think that my base model for my car turned out pretty nice however i didnt like the textures i put on the car, moving into the future i will put more effort and reaserch into how models should be textured and use references just like what i did for modeling the car. something else i want to improve on is the actual rendering process after textures i believe this could have also been improved a lot as currently the whole thing looks a bit orange.