GAMIFY
The Action Editor and FrameScripts can be used to Gamify your 3D islands in FrameVR. On this page you will find examples, videos and instructions to create and code your own gamified objects in FrameVR.
You can try the examples yourself on our island https://framevr.io/gamify
We are still working on this page, it will soon be filled with more examples.
the Local Switch
In some parts of the ACTION EDITOR you find a switch called LOCAL. If you enable this, the action you have programmed will only happen for the user who sets off the trigger. If the switch is off, the actions will happen for everyone in the Frame.
Examples of LOCAL actions can be:
Triggering an MP3 file that explains something when a user approaches an object that needs explanation.
Triggering a tooltip when a user clicks on an object.
The Closed Door
All 3D objects that you import and place in a FrameVR environment can be walked through. So if you want to use a door to lock a room, you need the ACTION EDITOR to get this to work. How this is done is explained in the video.
It explains how you can use the ACTION EDITOR to:
create a proximity trigger (when you walk close to an object)
move the user to a spawn spot
The Opened Door
The closed door can also be moved to another spot so an avatar can walk through. The video explains how you can use several objects, texts and sounds to get this door to open.
It explains how you can use the ACTION EDITOR to:
create a click/tap trigger
trigger a sound
change text on a text area
move the door ten meters below the surface
create a reset button