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Welcome to the 'Roleplaying and Deathclaws' System (or RAD for short). Here we will disucss the more combat focused mechanics around your character, how to use it and more!
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✦ Let's Attack ✦
The first thing we'll discuss is simply how to attack. In the RAD system, your weapon will
✦ Special Attacks ✦
Target Attacks
One will find that they can attempt to target a smaller part of the whole that makes up their target. Each enemy type can have a different list of these but we'll discuss the humanoid's here on how harder the shot is and what it does.
Head - (+2 Degrees of Difficulty)Deals +1d4 DMG, target gains disadvantage on their next roll.
Eyes - (+3 Degrees of Difficulty) Deals +1d6 DMG, target gains disadvantage on all sight related Perception based rolls and if done again before healed they fail all rolls that aren't critical successes.
Ears - (+2 Degrees of Difficulty)Deals +1d4 DMG, target gains disadvantage on all hearing related Perception based rolls and if done again before healed they fail all rolls that aren't critical successes.
Torso - (+1 Degree of Difficulty)xxx
Arm - (+1 Degree of Difficulty)xxx
Held Item - (+1 Degree of Difficulty)xxx
Legs - (+1 Degree of Difficulty)xxx
Groin - (+2 Degrees of Difficulty)xxx
Unarmed Attacks
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✦ Reactions ✦
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✦ Turns, Rounds & Encounter ✦
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✦ Misc. ✦
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Flanking
When two or more enemy combatants are within 2 blocks of a person, any attacks done upon them has it's Degree of Difficult to hit reduce by one level.