What is it?
An escape room is an engaging way to get students to solve challenging puzzles or riddles related to the content they're learning.
Players must complete a series of tasks in order to gain passwords, retrieve clues, or gather other information needed to “escape the room”. This works with any content area, particular skill or objective you’re teaching.
Why would a teacher go through the trouble of creating digital escape rooms instead of “straight-up content”? One word: engagement.
Ultimately, when it’s done right, a digital escape room doesn’t compromise the skills or content that you’re trying to teach. Instead, it makes them more attractive, and thus, more memorable.
A key to any escape room are the “puzzles” that participants have to solve in order to progress. Just remember, clues aren’t arbitrary– students have to earn them by working with the content or skills particular to what you’re teaching that day.
You can see in the video below how students in the classroom are engaged because of a well-designed digital escape room. Shown in this demo is The Tell-Tale Heart Escape Room. As can be seen it was loved by all! “It engages the most difficult to engage students. And it forces students to think critically and read for detail."