Type
Interactive Experience
VR
Platforms
PCVR
Tags
Storytelling
Date
2021-09
Production Countries
Taiwan
Developers
Introduction
Lips recreates a virtual world that immerses the audience in natural landscapes such as canyons and gardens, inviting them to experience the spontaneity, control, and eventual engulfing nature of female emotions. Together with the female figure in Lips, you will engage in a virtual pas de deux, where visual cues and auditory stimuli guide a shared sensory flow of sight and sound.
These reconstructed virtual worlds immerse the audience in natural environments such as canyons and gardens, offering an experience of the spontaneity, control, and eventual engulfing nature of female desire. Lips invites viewers to engage with the female form through guided visuals and ASMR-inspired audio, stimulating a sensory flow that evokes tactile responses and awakens the body's intimate sensations. In this fluid, multifaceted, and unbounded exploration of sensuality, two bodies meet within a parallel virtual world—opening a pathway to a deeply personal journey of awakening and self-discovery.
Awards / Activities
2021 Kaohsiung Film Festival
Pei-Ying, Leon
What's My Part?
Contribution: Lead Programmer
"Lips" is a narrative VR interactive experience that focuses primarily on visual storytelling and light scene interaction. In this project, I was responsible for setting up the SteamVR SDK, implementing scene interaction mechanisms, and integrating 3D animations.
This was also the first commissioned project I participated in as a developer.
Animation Handling
"Lips" utilized a large number of Alembic animations, which often caused performance issues during production. To address these, close coordination with the art team was required to optimize the animated models.
In addition to developing the interactive features, most of my work in this project involved animation editing within Unity.
Game Optimization
Most of the assets used in the project were high-polygon, high-resolution art resources. To improve performance, we continuously tested and revised the existing assets.
For me, this was a valuable learning experience. It was my first time working in a collaborative team setting, and through this opportunity, I began to truly understand the importance of optimizing content for VR and how to effectively coordinate with artists to ensure a better performance experience.