Type
Interactive Experience
AR
Platforms
iOS
Tags
Installation
Date
2021-10
Production Countries
Taiwan
Introduction
This exhibition features a curated selection of contemporary ceramic artworks from the collection of the New Taipei City Yingge Ceramics Museum. The pieces span a wide range of themes, including humanity, nature, and social concerns—echoing the versatility of ceramics, which plays a vital role in daily life, architecture, and technology, influencing various aspects of society.
In addition to traditional viewing methods, the Department of Interaction Design at NTUT has designed engaging interactive displays that infuse the exhibition with added fun and vitality. Several pieces incorporate AR interactions, allowing visitors to experience virtual extensions of the works through tablets. By viewing real-time camera footage of the physical exhibits on screen, audiences can explore the artworks from dynamic perspectives and uncover layers of virtual content built upon the physical pieces.
Grounded in the refined craftsmanship of traditional techniques and inspired by the original creative concepts, these interactive elements offer an enriched sensory and conceptual experience. The exhibition aspires to leave visitors with a unique sense of inspiration and discovery.
Activities
2021/北科大.陶博館合作交流展
What's My Part?
Contribution: Unity Programmer
In the "Glory" project, I was responsible for researching and developing the AR interactive features.
This project utilized the Vuforia SDK to implement AR tracking and interaction, with the iPad as the primary target platform.
Interaction Design
Visitors can use an iPad to capture and observe the exhibited works from different angles within the exhibition space.
During the viewing experience, they will see virtual content augmented into the real environment through the iPad—such as miniature miners excavating on the artworks, or tiny residents living within the pieces themselves.
Deploying Animations
The foundation of this project lies in using AR to project designer-created animations onto specific real-world coordinates within the physical exhibition space.
While the technical implementation of AR functionality is relatively straightforward, the most complex aspect of the project was designing interactive animations tailored to each uniquely shaped exhibit.