Fatboss
3 Phase Fight
Circular Room, managing space is the main mechanic.
- Plasma Discharge
- Basic gunk drop mechanic, bring to outer edge of room, drops 3 puddles. GTFO puddles
- Cudgel Of Gore
- Charges at the current tank after a cast, then slams ground, dealing 98k damage to anyone hit. Tank needs to aim this into the puddles of gunk, the slam clears the gunk within 15 yards.
- Everyone else needs to back away 30 yards, as he does AoE damage to the raid, decreasing based on distance up to 30 yards, plus knockback. DO NOT GET KNOCKED BACK INTO PUDDLES
- Retrieve Cudgel
- Charges towards wherever he left his cudgel, don’t get hit
- Sanguine Shock
- Basic knockback mechanic. Selects a target, then after a few seconds knocks back everyone between the boss and that person. Only issue is the knockback can put you into the gunk, killing you.
- CAN target people with plasma discharge, knocking them into gunk. This may require healer single target CDs to save the people.
- It hits in a small frontal cone, and sends out 5 thin waves of blood
- Melee need to be aware when this occurs, so they don’t get hit
- Range need to react as fast as melee. This ability travels through the room rather quickly, and it requires ranged to be paying attention
- P1 Strat
- Raid should be loosely spread out through the right-hand side of the room. Tank boss at far north point. Bring Plasma Discharges to a pre-marked spot on left side of the room, say rear-left facing boss. AIm Cudgel of Gore towards the gunk. Whoever is targeted by Sanguine Shock moves to the other side than where the gunk is, say to the right side facing the boss. At 60%, this phase ends.