Fetid Devourer

Fatboss


Fairly standard tank+spank fight, one phase encounter

Circular room with 6 crevices around the edges

Highly recommend following Cheese Strategy for normal/heroic


  • Shockwave Stomp
      • Short cast by the boss, cannot be interrupted.
      • Deals medium AoE damage to the entire raid
      • Also knocks back players a significant distance
  • Corruption Corpuscle
      • 2 blobs spawn in random crevices around the room, and begin a cast
      • At the end of the cast, the boss will charge to whicher blob is closer, eat it, and heal 10% HP + 20 energy
      • Blobs must be killed, priority target. Melee kill whichever is closer to boss, ranged kill furthest.
      • Also, on heroic and higher, these blobs heal themselves for 1% HP every 2 seconds.
  • Rotting Regurgitation
      • Frontal cone breath ability, targeted towards one random person, used whenever the boss reaches 100 energy
      • Will kill you
      • Raid must dodge this, just run behind him
  • Malodorous Miasma
      • Fairly weak dot, lasts 18 seconds.
      • At the end of 18 seconds, morphs into Putrid Paroxysm
      • Putrid Paroxysm - Inflicts much higher damage every 2s for 6s
          • If you have Putrid Paroxysm, and are afflicted with Malodorous Miasma, you instead gain another stack of Putrid Paroxysm. Very deadly if this happens.
      • Players will need to be spot healed when this ability morphs
      • This effect can stack
  • Thrashing Terror
      • Tank mechanic
      • Starts at 3 stacks, each time the boss hits with a melee, one stack drops.
      • When stacks hit 0, boss will cast Terrible Thrash
      • Terrible Thrash smashes the closest target to the current tank for 300% of standard melee damage
      • Must be soaked by offtank with mitigation up
  • Fetid Frenzy
      • Boss enrages at 50% HP, DEALS 25% more damage and TAKES 50% more damage
  • Strategy
      • Loosely spread throughout the room, with the tanks having their backs against a wall between two of the crevices, as shown in the graphic below.
      • Dodge the Rotting Regurgitation
      • Get back in position after boss casts Shockwave Stomp
          • Not a bad idea for range to move closer to the boss right before Stomp goes out, just so they don’t need to run back as much after the pushback
          • Also, like always, any movement altering abilities can negate the knockback aspect of this. Disengage, charge, DH doublejump, etc.
      • When the blobs spawn, melee DPS switch to the closest one, range switch to the further one.
      • Save lust for 2nd set of 3 min CDs, or execute
          • ALWAYS lust immediately after killing a set of blobs

Cheese Strategy

      • While mathematically it's actually a damage setback, an easy way to defeat this encounter with low DPS is to either skip blobs entirely, or only kill 1
      • Regardless of your raid's overall DPS, I recommend killing no more than 1 blob.
      • This obviously means the boss will get to heal, but if you fail at killing a blob, you wasted all that DPS anyway.
      • I recommend always killing the blob that spawns closest to the boss, then switching back on boss and ignoring 2nd blob
      • Once the boss pushes below 50%, pop Bloodlust and ignore all blobs entirely

Mythic Changes:

  • TIGHT DPS CHECK BOSS
      • Recommend 2 tank 4 heal 14 dps comp
  • Malodorous Miasma now spreads to an additional nearby player every time it deals damage.
      • Small visual circle around affected players, looks to be about 3 yards
  • Putrid Paroxysm now spreads to players in a large area each time it deals damage.
      • Larger visual circle, appears to be 8-10 yards
  • Mutated Mass
      • 3 blobs now spawn, 2 Corrupted Corpuscle, and one Mutated Mass
      • Mutated Mass has significantly more HP than Corpuscles and has twice as long a cast time before being eaten
              • Mutated Mass is always the first waterfall to start spawning
              • Extremely tight DPS check
              • Once the Mutated Mass completes its Enticing Essence cast, it begins to heal itself for 10% of max health every 10s
              • Makes killing it after the cast ends quite difficult
      • Any blobs the boss eats now heal him for 30% of his max HP
  • Because of the very tight dps check, killing the blobs is difficult. Recommend 6 dps on each small blob, remaining 2 dps start on big blob. As soon as little blobs die, everyone hard swaps to big blob. A single fail at killing a blob is a raid wipe.
      • Tanks should position the boss on the big blob
  • Raid will need to be spread around the boss. Dodging the Rotting Regurgitation becomes more difficult on Mythic due to more debuffs, and the Putrid debuff.
      • All players affected by debuffs will need to watch positioning, so as to not block in anyone else with their debuff circles.
      • Think of it as similar to Mythic Argus, people with rage had to watch positioning and not trap people. Same idea here.
  • Overall positioning is very important on Mythic. You need to use the Shockwave Stomp knockback to your advantage. It always occurs right after the blobs spawn, so plan your knockback positioning around where you want to land
      • Healers should have assigned positioning. 2 healer with the tanks, and 1 healer per blob group.
  • Same lust timing as Heroic, depending on the group it’s best either at 50% immediately after finishing killing a set of blobs, or waiting for the 20% execute range, also immediately after killing a set of blobs