Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Balance
Balance Druid — Spec Info
Designed for MoP Classic (level 81+). Built to handle Eclipse cycling with stable DoT uptime and clean Astral Power (Starsurge/Starfall) usage. Includes two Single-Target versions (Solar and Lunar) and one AoE version. Tuned for a 250 ms click rate (~4 clicks/sec) to keep casts fluid and human-like.
Core Single-Target Rotation:
Two variants provided: Solar (Wrath filler) and Lunar (Starfire filler) since GSE can’t detect Eclipse.
Opens with Moonfire and Sunfire once (castsequence), then maintains them with light Repeat spacing to avoid clipping strong snapshots.
Prioritizes Starsurge as your main Astral Power spender whenever charges are available.
Uses Wrath filler during Solar Eclipse and Starfire filler during Lunar Eclipse.
Keeps a backup DoT refresh inside the loop to catch missed targets or swaps.
Celestial Alignment and Incarnation are triggered from a spaced Repeat block to avoid choking GCDs.
Core AoE Rotation:
Opens with Moonfire and Sunfire on the primary target, then maintains both on all targets.
Prioritizes Starfall as the primary AoE spender (also usable manually with Alt).
Uses Starsurge when charges are available.
Fills with Starfire (strong cleave) and Wrath as a safety filler during movement or low windows.
Keeps DoT upkeep spaced to avoid overwriting high-strength versions.
Modded Keys:
Shift = Celestial Alignment / Incarnation (major cooldowns)
Ctrl = Solar Beam (interrupt)
Alt = Starfall (manual burst AoE)
Talents in Sequence:
L60: Force of Nature and other passives are excluded.
L75: Nature’s Vigil is supported if taken (via [known:] checks).
L90: Incarnation: Chosen of Elune is supported if taken (via [known:] checks).
Why This Setup:
Allows phase-appropriate filler control without locking you into one Eclipse.
Keeps DoTs rolling without overclipping or starving Astral Power.
Feral
Feral Druid — Spec Info
Designed for MoP Classic (level 81+). Built for smooth combo point generation, consistent bleed uptime, and steady damage in both single-target and AoE situations. Structured for a 250 ms click rate (~4 clicks/sec) to keep the rotation fluid.
Core Single-Target Rotation:
Opens with Rake once (castsequence) and flows into Shred/Mangle builders.
Builds combo points with Shred (or Mangle if stuck in front).
Maintains Savage Roar for the damage buff (light cadence, fires as CP allow).
Keeps Rake and Rip up; Rip is prioritized as soon as 5 CP and enough energy are available.
Ferocious Bite is used as a dump/execute when Rip is active and CP/energy are high.
Tiger’s Fury and Berserk are handled in spaced Repeat blocks to avoid choking the loop.
Finishers are first in the Priority loop so they cast immediately when CPs are ready.
Core AoE Rotation:
Thrash is used to apply and maintain its bleed on all targets.
Swipe is the primary AoE spender, spammed in the Priority loop.
Shred fills when few targets remain or energy is low to rebuild CP.
Savage Roar is checked lightly for uptime but not spammed.
Rake can optionally be applied to a priority target with light spacing.
Tiger’s Fury and major cooldowns are triggered outside the loop to avoid GCD choking.
Modded Keys:
Shift = Survival Instincts (defensive)
Ctrl = Skull Bash (interrupt)
Alt = Barkskin (defensive)
Talents in Sequence:
L60: Heart of the Wild is passive; not included.
L75: Nature’s Vigil is supported if taken ([known:] checks).
L90: Incarnation: King of the Jungle is supported if taken ([known:] checks).
Why This Setup:
Keeps CP generation stable and predictable for finishers.
Maintains bleeds and SR without choking the rotation.
Prevents SR spam in AoE while keeping Thrash bleed uptime high.
Prioritizes finishers before builders so they fire instantly when ready.
Guardian
Guardian Druid — Spec Info
Designed for MoP Classic (level 81+). Built for stable Rage generation, smooth threat control, and consistent mitigation uptime. Structured for a 250 ms click rate (~4 clicks/sec) to keep the rotation fluid and “human-like” without GCD lockups. Includes dedicated ST and AoE versions..
Core Single-Target Rotation:
Opens in Bear Form with Enrage to safely generate initial Rage.
Prioritizes Mangle on cooldown for Rage generation and threat.
Uses Lacerate to maintain 3 stacks and refresh the bleed.
Thrash is used on a light cadence to keep its bleed up without eating GCDs.
Faerie Fire is included on a low frequency to maintain the Weakened Armor debuff without spamming.
Maul is de-prioritized as an optional Rage dump and will not starve mitigation.
Berserk and Incarnation are fired from a spaced Repeat block with [known:] checks to prevent lockups.
Core AoE Rotation:
Opens in Bear Form with Enrage for instant Rage.
Thrash is the primary AoE threat generator and bleed applier, cast very frequently.
Swipe fills between Thrash casts to build Rage and threat on all targets.
Mangle is woven in often to trigger Savage Defense procs and build Rage.
Lacerate lightly applies to the main target to keep a bleed ticking in packs.
Faerie Fire is cast occasionally to maintain Weakened Armor on your main target.
Berserk and Incarnation are used from a separate cooldown block so they never choke the loop.
Modded Keys:
Shift = Frenzied Regeneration (self-heal)
Ctrl = Survival Instincts (major damage reduction)
Alt = Barkskin (short defensive)
Talents in Sequence:
L60: Renewal and Cenarion Ward are left manual for on-demand use.
L75: Nature’s Vigil is supported if taken (via [known:] checks).
L90: Incarnation: Son of Ursoc is supported if taken (via [known:] checks).
Why This Setup:
Keeps Mangle usage high and Rage generation smooth to fuel mitigation.
Maintains Thrash and Lacerate bleeds reliably without flooding the GCD.
Uses Faerie Fire just enough to keep the armor debuff active without spamming.
Keeps defensive cooldowns manual (via mod keys) so you can react to tank damage spikes.
Provides a steady and predictable tanking flow for both ST and AoE fights.
Restoration
Restoration Druid — Spec Info
Designed for MoP Classic (level 81+). Built for stable HoT coverage, fast spot healing, and smooth healing flow using mouseover targeting. Includes a Single-Target (tank-focused) and an AoE (raid-focused) version.
Core Single-Target Rotation:
Keeps Lifebloom active on your focus target (usually the tank); set your tank as focus at the start of the run.
Maintains Rejuvenation on your mouseover target with light spacing to avoid clipping early.
Uses Swiftmend whenever available on a target with an active HoT.
Uses Regrowth as a fast burst heal (consumes Nature’s Swiftness if active) and Healing Touch as a slower, efficient filler.
Wild Growth is included to support light group healing during tank-heavy phases.
All casts are @mouseover-based to avoid target switching or breaking focus.
Core AoE Rotation:
Maintains Wild Growth and Rejuvenation across the group to keep baseline HoTs rolling.
Uses Swiftmend for smart burst healing on injured allies who already have a HoT active.
Keeps Lifebloom anchored to your focus target for Omen of Clarity procs and passive tank healing.
Regrowth (fast) and Healing Touch (efficient) are used in a Priority loop for topping health spikes.
Uses the same mouseover-based system for rapid healing swaps without losing your target or focus.
Modded Keys:
Shift = Ironbark (single-target external cooldown)
Ctrl = Tranquility (raid-wide channel)
Alt = Nature’s Swiftness (makes your next Regrowth or Healing Touch instant)
Important Notes:
Do not spam the sequence while idle or between pulls—only run it in combat or just before a pull to pre-HoT the group.
For the ST version, set your tank as your focus so Lifebloom automatically stays on them.
Nature’s Swiftness is consumed by your next Regrowth or Healing Touch.
Why This Setup:
Keeps Lifebloom stable on the tank while flexibly healing others without target swaps.
Maintains steady HoT coverage without clipping existing high-strength versions.
Prioritizes burst (Regrowth) before filler (Healing Touch) for faster reaction to damage spikes.
Delivers responsive, raid-friendly healing flow while staying clean for log parsing.