Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Balance
Balance Druid Sequence
Designed for MoP Classic (level 81+). The sequence auto-shifts to Moonkin Form out of combat, keeps Moonfire and Sunfire rolling, and gives Starsurge priority. Filler swaps between Starfire and Wrath to ride Eclipse without trying to micro-manage it. Starfall and the big cooldown are on mods so you fire them when it matters.
Core Single-Target Rotation:
Stay in Moonkin Form. The sequence forces it out of combat so you don’t pull in the wrong form.
Open with Moonfire, then Sunfire. Refresh dots before they fall; refresh inside a matching Eclipse when you can.
Starsurge on cooldown and on Shooting Stars procs.
Filler swaps between Starfire and Wrath to keep the bar moving. The loop does not try to force a direction.
Use Celestial Alignment for planned burn windows.
While moving, refresh dots and spend instant Starsurge procs.
Core AoE Rotation:
Press Shift for Starfall on packs and during add waves.
Multi-dot Moonfire and Sunfire on priority targets. This is strong cleave even before channeling.
For stacked groups, channel Hurricane or Astral Storm (the sequence chooses based on what you know).
Keep pressing Starsurge on procs even in AoE.
Modded Keys:
Shift = Starfall (burst AoE on demand).
Ctrl = Celestial Alignment (major cooldown).
Alt = Barkskin (defensive).
Cooldowns:
Celestial Alignment is on Ctrl so you can line it up with trinkets and mechanics.
Barkskin on Alt for frequent damage.
Optional talents like Incarnation or Nature’s Vigil can be added with [known] checks if you prefer them automated.
Why this setup:
DoTs are handled by short, safe repeats and a reset-on-pull opener so they start clean and don’t get spam-clipped.
Starsurge has its own repeat for fast proc consumption.
Filler alternates to maintain flow without over-scripting Eclipse and causing stalls.
Starfall is manual so you don’t break CC or pull extra.
Tuning tips:
If you find dots clipping, lengthen their refresh interval or rely more on proc-driven refresh during movement.
If you want tighter burn control, remove the automatic Starsurge repeat and fire it only on procs.
If Starfall risks extra pulls, keep it purely manual on Shift and don’t place it anywhere else.
Notes:
Hurricane and Astral Storm are channels; any movement will stop them.
Wild Mushroom and Symbiosis are left manual so you can place them with intent.
Feral
Feral Druid Sequence
Designed for MoP Classic (level 81+). Built for clean single-target bleeds, solid AoE on packs, and on-demand control. The sequence auto-shifts to Cat Form out of combat, keeps Savage Roar rolling, and uses Rake/Rip with Shred or Mangle as your builders. Tiger’s Fury is included for energy spikes; Berserk/Incarnation are fired from long-interval blocks.
Core Single-Target Rotation:
Keep Savage Roar up at all times.
Apply Rake early and refresh before it falls.
Spend 5 CP on Rip and maintain it; don’t clip early.
Use Ferocious Bite as your dump when Rip has a healthy duration (roughly 8+ sec) and energy is high.
Shred when behind; Mangle (Cat) when you can’t be behind.
Tiger’s Fury on cooldown when low on energy; line it up with Rip/Bite when possible.
Use Berserk/Incarnation for planned burst windows or on pull.
Core AoE Rotation:
Thrash (Cat) on cooldown for the bleed and snap threat.
Swipe as the main filler between Thrashes.
Keep Savage Roar up; weave Rake on priority targets if you can maintain it.
Pop Tiger’s Fury before big packs for stronger AoE ticks.
Modded Keys:
Shift = Survival Instincts (major DR).
Ctrl = Skull Bash (interrupt).
Alt = Barkskin (frequent DR).
Cooldowns:
Tiger’s Fury: frequent energy boost and damage amp.
Berserk: big burst; pairs well with Tiger’s Fury and fresh bleeds.
Incarnation (if talented): heavy opener/burst; disable the block if you prefer manual timing.
Nature’s Vigil/Heart of the Wild (if talented): included via [known]; use or disable per preference.
Why this setup:
Defensives and interrupt live on mods so they never fire at bad times.
Cat Form is enforced out of combat so you don’t pull in the wrong form.
ST loop guards Rip first, then spends with Bite to avoid clipping your main bleed.
AoE loop prioritizes Thrash → Swipe so packs feel sticky without over-complication.
Tuning tips:
If you energy-cap often, use Tiger’s Fury earlier or shorten its interval.
If you sit behind the boss reliably, weight Shred more heavily (or remove Mangle).
If survivability dips, keep Barkskin on cooldown manually and hold Bite more often.
Prefer fully manual burst? Disable Berserk/Incarnation blocks and press them yourself.
Notes:
Openers from stealth (e.g., Ravage/Pounce) are left manual so you can align them with pull timers.
Predatory Swiftness procs are not automated; use the instant Healing Touch or utility when it procs.
Guardian
Guardian Druid Sequence
Designed for MoP Classic (level 81+). Focuses on steady threat, clean AoE pickup, and on-demand mitigation. The sequence auto-shifts to Bear Form out of combat, keeps Faerie Fire rolling, and uses Mangle/Lacerate as the single-target core. Thrash and Swipe handle packs. Maul is included at low priority as a rage dump and can be removed if you prefer to bank rage.
Core Single-Target Rotation:
Mangle on cooldown for rage and threat.
Lacerate to stack and refresh.
Faerie Fire to keep the armor debuff up.
Thrash as filler for bleed and snap threat.
Maul only when rage is comfortable (low priority in the loop).
Core AoE Rotation:
Thrash on cooldown for bleed and initial pickup.
Swipe to maintain AoE threat between Thrashes.
Mangle the primary target, weave Lacerate on priority mobs.
Faerie Fire any targets that peel.
Cooldowns:
Berserk or Incarnation fire from a long-interval block to help with opens and big pulls.
Use Shift, Ctrl, and Alt defensives manually so you do not waste rage or big DRs into low damage.
Modded Keys:
Shift = Frenzied Regeneration (self-heal).
Ctrl = Survival Instincts (major DR).
Alt = Barkskin (frequent DR).
Why this setup:
Mitigation is on mods so you can time Savage Defense and Frenzied Regeneration around boss spikes.
Maul sits last in the priority so it never steals rage from survival unless everything else is on cooldown.
Swipe is in the AoE version only to keep the ST profile focused on Mangle/Lacerate uptime.
Tuning tips:
If survivability dips, delete the Maul action or move it to a longer-interval Repeat block.
Prefer manual CDs only? Disable the Berserk/Incarnation block.
Need an interrupt on a mod? Swap Ctrl to Skull Bash and keep Barkskin on Alt.
Add Challenging Roar to a mod if you want a manual AoE taunt.
Notes:
Savage Defense is not automated. Use it for physical spikes. Use Frenzied Regeneration when you need health now.
For magic-heavy encounters, lean on Barkskin and Survival Instincts and consider turning off Maul to save more rage for heals.
Restoration
Restoration Druid Sequence
Designed for MoP Classic (level 81+). Built for proactive HoTs with fast spot-healing and smart raid coverage. Sequences use mouseover targeting for every heal so you can keep your current target/focus for mechanics. Maintain Lifebloom on the tank, keep Rejuvenation rolling on priority targets, and use Swiftmend/Wild Growth for burst healing. Cast a direct heal regularly to keep your Harmony mastery active.
Core Single-Target Rotation:
Keep Lifebloom on the active tank; refresh before it falls.
Maintain Rejuvenation on targets taking consistent damage.
Use Regrowth for fast spot-heals (consume Clearcasting procs).
Use Healing Touch for efficient non-urgent top-offs.
Press Swiftmend on cooldown when a HoT is present to trigger Efflorescence.
Cast a direct heal (Regrowth/Healing Touch/Swiftmend) at least every ~20 sec to keep Harmony up.
Core AoE Rotation:
Press Wild Growth during group damage; aim to catch 5–6 injured players.
Layer Rejuvenation on multiple targets as damage ramps.
Swiftmend a central target standing with the group to drop Efflorescence in a good spot.
Use Tranquility for planned raid-wide damage or emergencies.
Modded Keys:
Shift = Wild Growth (raid/party AoE).
Ctrl = Swiftmend (@mouseover) for burst + Efflorescence.
Alt = Ironbark (@mouseover) external DR on tanks or spiky targets.
Optional swap: Alt = Barkskin (self-defensive) if you prefer manual Ironbark.
Utilities and Mana:
Innervate proactively when below ~70–75% mana during sustained damage.
Remove Corruption for dispels; keep an eye on magic/curse mechanics.
Rebirth is manual so you don’t waste combat res at the wrong moment.
Cooldowns:
Ironbark (Alt) on tanks or players with targeted hits.
Tranquility for heavy raid damage windows.
Nature’s Swiftness + Healing Touch (optional manual macro) for instant big saves.
Why this setup:
Mouseover casting keeps your camera/target free for mechanics and DPS checks.
Short, safe repeats handle HoT upkeep without clipping too aggressively.
Direct-heal cadence sustains Harmony for a steady throughput floor.
Swiftmend is on a mod so you choose Efflorescence placement when it matters.
Tuning tips:
If HoTs are clipping, lengthen the Rejuvenation repeat or rely more on Wild Growth.
If tanks feel spiky, increase Lifebloom refresh cadence and use more Regrowth on Clearcasting.
If you’re mana-starved, favor Healing Touch over Regrowth outside of Clearcasting and be stricter with Wild Growth.
If Efflorescence misses the group, hold Swiftmend a second to place it better.
Notes:
All healing casts assume @mouseover,help,nodead; move your cursor over raid frames to direct the heals.
Keep yourself safe: use Barkskin manually on predictable damage, and don’t hesitate to Tranquility during true emergencies.