Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Blood
Blood Death Knight Sequence Info
Designed for MoP Classic (level 81+). These sequences focus on reliable self-healing, disease management, and rune/Runic Power efficiency. Both ST and AoE include key defensive tools on mod keys, with repeat blocks managing Bone Shield, Horn of Winter, and utility cooldowns.
Core Single-Target Rotation:
Outbreak applies diseases once per target (reset=target).
Death Strike is prioritized as your main heal and damage strike.
Heart Strike used as filler when blood runes are available.
Rune Strike is the Runic Power dump.
Bone Shield fires on a 30 repeat to keep uptime without spam.
Horn of Winter is refreshed on a 20 repeat loop for Str/Agi buff.
Raise Dead included if talented/available for extra damage and Death Pact synergy.
Core AoE Rotation:
Outbreak still opens for disease application.
Blood Boil fires on a 8 repeat loop to spread/maintain diseases and AoE threat.
Death Strike remains priority for survival.
Heart Strike and Rune Strike maintain filler/Runic Power dump.
Bone Shield and Horn of Winter follow the same repeat cadence as ST.
Modded Keys (applies to ST & AoE):
Shift = Pestilence (spread diseases quickly).
Ctrl = Vampiric Blood (major healing CD).
Alt = Dancing Rune Weapon (burst mitigation and threat).
Defensives and Utility:
Trinkets fire on a repeat block during combat; can be disabled if you prefer manual timing.
All regular casts use [nomod,nochanneling] so mod keys always override the loop.
Other defensives (AMS, IBF, Death Grip, utility slows) are left manual for control.
Why this setup:
Outbreak opener prevents wasted runes on disease application.
Bone Shield set on a delayed repeat keeps it close to 100% uptime without spamming.
Horn of Winter repeat maintains raid buff with no downtime.
Loop structure ensures Death Strike is always prioritized for survival while still cycling filler strikes for damage and threat.
Tuning tips:
If you cap Runic Power, move Rune Strike earlier in the loop.
If Blood Boil feels spammy in AoE, lengthen its repeat to 10–12.
If survivability feels weak, shorten the Death Strike loop position so it fires more aggressively.
Frost
Frost Death Knight (2H and DW) Sequence Info
Designed for MoP Classic (level 81+). This sequence supports both dual-wield and two-handed playstyles. Both versions share the same mod layout and utility blocks; the only difference is priority focus — Dual-Wield favors Frost Strike, while Two-Handed favors Obliterate.
Core Single-Target Priority:
Apply diseases with Outbreak (reset=target once).
Keep Horn of Winter and Bone Shield on a repeat cadence.
Obliterate (2H) or Frost Strike (DW) is your main damage outlet.
Howling Blast (with Rime) is a top priority when it procs.
Frost Strike serves as a Runic Power dump for both setups.
Death Strike included for sustain.
Core AoE Priority:
Howling Blast spam for AoE damage and disease spread.
Death and Decay cast on cooldown for ground damage.
Continue weaving Obliterate (2H) or Frost Strike (DW) as filler.
Maintain Horn of Winter and Bone Shield.
Modded Keys (applies to both DW & 2H):
Shift = Pestilence (AoE disease spread).
Ctrl = Vampiric Blood (defensive).
Alt = Dancing Rune Weapon (burst mitigation + threat).
Utility & Notes:
Raise Dead included on a repeat block to keep your ghoul active.
Trinkets fire on a long interval during combat (disable if you prefer manual control).
All standard casts use [nomod,nochanneling], so your mod keys always override the loop.
Unholy
Unholy Death Knight Sequence Info
Designed for MoP Classic (level 81+). These sequences emphasize disease uptime, strong Scourge Strike/Festering Strike priority, and runic power dumping with Death Coil. Raise Dead and Dark Transformation cadence are baked in for steady pet damage. Horn of Winter refreshes automatically for strength/agi buff and runic power.
Core Single-Target Rotation:
Outbreak applies diseases once per target (reset=target).
Priority: Scourge Strike > Festering Strike > Death Coil as RP dump.
Dark Transformation repeats on a short interval when pet energy is high.
Raise Dead and Horn of Winter fire on repeat for consistent uptime.
Soul Reaper used manually with Ctrl when target <35% for execute damage.
Gargoyle is on Alt for full player control during burst windows.
Core AoE Rotation:
Outbreak applies diseases to the first target, then spread with Pestilence (Shift).
Drop Death and Decay at @player on a calm repeat.
Priority loop: Scourge Strike > Festering Strike > Death Coil.
Dark Transformation repeats for empowered ghoul cleave.
Horn of Winter maintained on repeat.
Gargoyle and Soul Reaper remain manual (Alt / Ctrl) for target swaps and priority burns.
Modded Keys:
Shift = Pestilence (spread diseases quickly).
Ctrl = Soul Reaper (execute damage at sub-35%).
Alt = Summon Gargoyle (major cooldown for planned burst).
Resource and Pet Management:
Runic Power spent on Death Coil to keep RP low and trigger Runic Corruption.
Dark Transformation repeats for high uptime; always press Shift if you need to spread diseases between packs.
Raise Dead automatically handled so you don’t lose pet uptime.
Why this setup:
Player keeps control of key cooldowns (Soul Reaper, Gargoyle) while rotation handles core pressure.
Disease application handled once per target with Outbreak, then left to the player with Pestilence.
Loops are kept priority-based for responsiveness even during stuns or downtime.
Mod keys are consistent with the Blood DK layout for muscle memory.
Tuning tips:
If RP caps often, move Death Coil earlier in the loop.
If Dark Transformation feels delayed, lower its repeat interval slightly.
If you prefer tighter control of Raise Dead, disable that block and handle it manually.