Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Important Note
This depends on GSE3 or higher.
GSE is available at https://www.curseforge.com/wow/addons/gse-gnome-sequencer-enhanced-advanced-macros
Fire
Fire Mage Sequence Info
Designed for MoP Classic (level 81+). Built to keep Living Bomb up, dump Hot Streak procs on demand, and keep casts flowing without getting stuck. Inferno Blast is manual so you can control Heating Up → Hot Streak conversions and DoT spreading. Combustion is manual for clean snapshots.
Core Single-Target Rotation:
Apply Living Bomb at the start; the sequence refreshes it on a short timer so it stays up.
Cast Fireball as your main filler.
Use Scorch while moving to avoid empty globals.
Press Shift to fire Pyroblast on Hot Streak. Don’t sit on procs.
Press Ctrl to convert Heating Up or to spread your current DoTs to nearby targets.
Press Alt for Combustion when Ignite is high (after a Pyroblast crit chain or a trinket window).
Core AoE Rotation:
Keep Living Bomb active (multi-dot manually if you want wider coverage).
Use Inferno Blast (Ctrl) to spread your DoTs when targets are stacked.
Weave Dragon’s Breath for a quick cone hit and control on packs.
Keep casting Fireball or Scorch between utility; instant Pyros still use Shift.
Modded Keys:
Shift = Pyroblast (Hot Streak dump or hard-cast on pull).
Ctrl = Inferno Blast (convert/spread when you choose).
Alt = Combustion (snapshot after a big Ignite).
Cooldowns and utility:
Combustion (Alt) is not automated so you can line it up with trinkets and procs.
Inferno Blast on Ctrl gives you full control of Heating Up conversions and spread timing.
Dragon’s Breath is included in the AoE set; be aware it can disorient and break CC.
Mirror Image/Time Warp are left manual so you can follow raid calls.
Why this setup:
Manual Pyro/IB/Comb lines stop you from wasting procs or spreading at the wrong time.
Living Bomb opener plus light refresh keeps uptime without spam-clipping.
Scorch in the loop prevents stalls while moving.
No reset=time anywhere; only reset=target where needed.
Tuning tips:
If Living Bomb ever clips too early for your taste, disable the refresh block and handle it manually.
If you want IB to also fire automatically in AoE, add a low-frequency repeat for 108853 while keeping Ctrl for manual control.
If you prefer Flamestrike on stacked pulls, add a separate manual keybind for precise cursor placement.
Notes:
Watch your Ignite size before pressing Combustion; it’s worth waiting a moment for a stronger snapshot.
Keep an eye on Hot Streak. Press Shift quickly so you don’t overcap on procs.
Frost
Frost Mage Sequence Info:
Designed for MoP Classic (level 81+). Pet is auto-summoned if missing. The sequence keeps your level 90 bomb refreshed, spends procs fast, and uses Frostbolt as the main filler. Frozen Orb and Icy Veins are on mods so you choose the burst window. Blizzard is cast @cursor to prevent the ground-target reticle from blocking the sequence.
Core Single-Target Rotation:
Keep your bomb talent up (Nether Tempest, Living Bomb, or Frost Bomb); a short repeat refreshes it.
Frostfire Bolt on Brain Freeze procs.
Ice Lance on Fingers of Frost. Do not sit on stacks.
Frostbolt as your steady filler.
Deep Freeze on Shift when the target is stunnable or for boss damage.
Icy Veins on Alt for planned burns.
Core AoE Rotation:
Frozen Orb on Ctrl into stacked packs to feed FoF.
Blizzard uses @cursor so it drops instantly where your cursor is.
Cone of Cold for close packs on a short cooldown.
Keep spending Ice Lance on FoF during movement or between channels.
Modded Keys:
Shift = Deep Freeze (stuns trash, damages bosses).
Ctrl = Frozen Orb (cleave and Fingers of Frost generation).
Alt = Icy Veins (major haste cooldown).
Cooldowns and Utility:
Icy Veins (Alt) is manual so you can line it up with trinkets and Bloodlust.
Frozen Orb (Ctrl) is manual to avoid wasting it on moving packs.
Water Elemental is auto-summoned if missing; Freeze and Time Warp are manual.
Defensive tools like Ice Block and Cold Snap are left to you.
Why this setup:
Proc spenders are high in the loop so you consume Brain Freeze and FoF quickly.
Bomb refresh is light-touch to avoid clipping.
@cursor on Blizzard removes cursor-lock stalls.
No reset=time anywhere, only safe conditionals and short repeats.
Tuning tips:
If the bomb clips too often, disable the refresh block and manage it by hand.
If you want more automatic cleave, add a low-frequency repeat for Frozen Orb and keep Ctrl for on-demand.
If you need more movement, add Scorch as a low-priority action to the ST loop.
Notes:
Deep Freeze will not stun bosses but still deals damage.
Moving cancels Blizzard and Cone of Cold channels instantly; plan placement before you step.
Arcane
Arcane Mage Sequence Info:
Designed for MoP Classic (level 81+). Built around Arcane Charge management and a clean burn/conserve loop. The sequence keeps your Level 90 bomb (Nether Tempest / Living Bomb / Frost Bomb) refreshed lightly, spends Arcane Missiles procs fast, and uses Arcane Blast as your main builder. Arcane Barrage is manual so you don’t wipe stacks unless you choose to.
Core Single-Target Rotation:
Maintain your bomb: the sequence pings it every ~12s without spam-clipping.
Arcane Missiles on proc (top of the loop) to spend at high Arcane Charge.
Arcane Blast as your steady builder between procs.
Hold Arcane Barrage (Ctrl) for when you intend to dump stacks: movement, target swaps, or after a planned burn.
Arcane Power (Shift) and Alter Time (Alt) are manual so you can pair them with trinkets and lust.
Core AoE Rotation:
Arcane Explosion is the main filler when stacked.
Cone of Cold on short CD for close packs.
Use Barrage (Ctrl) to fan out damage and refresh the cycle when you’re ready to reset stacks.
Keep your bomb talent rolling for cleave; multi-dot manually if you prefer NT/LB on several targets.
Modded Keys:
Shift = Arcane Power (major burst).
Ctrl = Arcane Barrage (manual Arcane Charge dump).
Alt = Alter Time (line up with burst windows).
Burn/Conserve Rhythm (simple rule of thumb):
Conserve: build to 4 Arcane Charge, spend Missiles, keep mana healthy (don’t spam Blast forever).
Burn: during AP/Alter Time windows, push Blast/Missiles harder; Barrage to reset only after the burn or if you must move.
Mana & Utility:
Evocation (manual) when needed during long fights.
Rune of Power (if talented) is dropped by a low-frequency block; reposition manually for mechanics.
Defensive/utility (Ice Block, Blink, Time Warp) are left to you.
Why this setup:
Missiles sits above Blast so procs are consumed at high stacks where they matter most.
Barrage is not automated in ST, preventing accidental Arcane Charge dumps.
Bomb refresh is “light touch” to reduce clipping while keeping uptime high.
No reset=time anywhere; only safe conditionals and short repeats.
Tuning tips:
If bombs still feel clipped, disable the refresh block and manage them by hand.
If you want Barrage to be completely manual in AoE, delete the low-priority Barrage action from the AoE loop and keep Ctrl only.
Prefer Presence of Mind openers? Add it to a personal keybind and pair with Arcane Power on your pull timer.
Notes:
Movement: if you must move, Barrage (Ctrl) to dump and reposition; resume with Blast/Missiles quickly.
@cursor ground spells (e.g., Blizzard if you add it) avoid the reticle and keep the sequence flowing.