Twig Thunderraker, a mouse-kind druid, grew up farming and is deeply connected to the soil and natural things. As a teen, he grew tired of the boring farming life and set out to find adventure any where he could find it. At first, Twig enjoyed the busy nightlife in the city and often found himself enjoying parties too much. After one late night party, Twig was dared by a friend to steal some cheese to eat. He got caught and was thrown in jail for three days. Twig found himself in the same cell as Sasuke Stealthpaw, a fox-kind rogue in the Order of Baeron. When Twig got released, he posted bond and got Sasuke released as well. Twig continued as Sasuke's companion for months until joining the Arcadian Order of Baeron permanently. Twig is easy-going and lively. He loves playing and having fun. He keeps his cool under pressure and just wants to enjoy life, even though he sometimes enjoys it too much. Twig loves a good party and his farming of grains allowed him to become a brewmaster of ales, wines, and whiskey. He carries his own brewmaster's tools and can whip up a fun drink any time.
✅ METEOR YO-YO (6 charges)
Sweeping Strike (1 Charge) As an action, you may swipe with this weapon in a 15 ft. cone. Roll a separate attack roll for each creature caught within the cone - on a hit, a creature takes 1d10 + DEX modifier bludgeoning damage.
Extended Strike (1 Charge) As a Bonus Action, you may extend this weapon's range to 10 ft. for the next attack roll you make.
Hypnotic Swirl (3 Charges) As an action, you cast the Hypnotic Pattern spell. You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
The duration for this spell is 30 seconds (5 rounds), requiring no concentration.
✅ CLOAK OF INVISIBILITY
This cloak has 3 charges and regains 1d3 expended charges daily at dawn. While wearing the cloak, you can take a Magic action to pull its hood over your head and expend 1 charge to give yourself the Invisible condition for 1 hour. The effect ends early if you pull the hood down (no action required) or cease wearing the hood.