Write Lesson Plan #4 describe how you describe the learning structures you put in place to help students manage their project work. These include such things as:
Daily share-outs/scrum presentations(live)
Creating a daily work plan
Peer Critiques
Journaling and blogging about their progress, successes, failures, and next steps- can include text, sketches,etc.
Depending on student age, much of the last 3 can be done online, using shared Google Docs, Padlet templates, or Flipgrids
Be explicit about what you are expecting from the students as 'deliverables' at each step of the project- in addition to the above, such things as:
Brainstorming notes
Lists of questions
Research notes
Interview notes
Computer-generated models( SketchUp, Scratch, etc)- Daily updates, questions, and revisions
Physical models
Digital media(videos, slideshows, etc)
Project Reflections
Describe what you will do as the teacher.
How will students know how to do what is expected? Instruction can take the form of direct instruction, videos, practice exercises, and examples
How will you give students 'voice and choice' in the assignments?
3.3-5-ETS1-1. Define a simple design problem that reflects a need or a want. Include criteria for success and constraints on materials, time, or cost that a potential solution must meet.
3.3-5-ETS1-2. Generate several possible solutions to a given design problem. Compare each solution based on how well each is likely to meet the criteria and constraints of the design problem.
Clarification Statement: Examples of design problems can include adapting a switch on a toy for children who have a motor coordination disability, designing a way to clear or collect debris or trash from a storm drain, or creating safe moveable playground equipment for a new recess game.
3.3-5-ETS1-4(MA). Gather information using various informational resources on possible solutions to a design problem. Present different representations of a design solution.
Clarification Statements: Examples of informational resources can include books, videos, and websites. • Examples of representations can include graphic organizers, sketches, models, and prototypes.
4.3-5-ETS1-3. Plan and carry out tests of one or more design features of a given model or prototype in which variables are controlled and failure points are considered to identify which features need to be improved. Apply the results of tests to redesign a model or prototype.
6.MS-ETS1-1. Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution. Include potential impacts on people and the natural environment that may limit possible solutions.*
6. MS-ETS1-5(MA). Create visual representations of solutions to a design problem. Accurately interpret and apply scale and proportion to visual representations.*
Clarification Statements:
Examples of visual representations can include sketches, scaled drawings, and orthographic projections.
Examples of scale can include ¼ʺ = 1ʹ0ʺ and 1 cm = 1 m.
6. MS-ETS1-6(MA). Communicate a design solution to an intended user, including design features and limitations of the solution.
7.MS-ETS1-2. Evaluate competing solutions to a given design problem using a decision matrix to determine how well each meets the criteria and constraints of the problem. Use a model of each solution to evaluate how variations in one or more design features, including size, shape, weight, or cost, may affect the function or effectiveness of the solution.*
7.MS-ETS1-4. Generate and analyze data from iterative testing and modification of a proposed object, tool, or process to optimize the object, tool, or process for its intended purpose.*
7.MS-ETS1-7(MA). Construct a prototype of a solution to a given design problem.*