Increase difficulty
Introducing new gameplay mechanic: New type of boss, shoot down special objects to reveal weak spot
Number of wave: 1
Puzzle mechanic: Destroy all special objects to reveal boss weakness
Number of enemy: 11
Victory condition: Defeat boss
Lose condition: Player dies
Enemy details:
Enemy 01: x1
Name/ID: Boss_04
HP: Default
Offense ability: Shoots a 3 way stream of indestructible bullets
Behavior: Has invincible shell that negates player damage, will split in 2 if special objects were destroyed and close down if those special objects regenerate
Spawn location: Top of the level as shown in the layout
Enemy 02: x10
Name/ID: Common_01
HP: Default
Offense ability: Shoot destroyable bullets
Behavior: Always moves towards player, aims & shoots at player
Spawn location: All at once at random locations on the map after both of the special objects were destroyed
Enemy 03: x2
Name/ID: Special_01
HP: Default
Offense ability: None
Behavior: Reappear after 10 seconds after destroyed. Reveal boss weakness if all instances were destroyed
Spawn location: Spawned at the beginning of the level