Introducing new gameplay mechanic:
Obstacles (destroyable and non destroyable)
Simple puzzle: Player need to find a way to reach the boss
Enhance the victory condition concept: Destroy the boss to win the level.
Teaching new concept: Each level has different layout and setting
Number of wave: 1
Puzzle mechanic: Yes. Find the way to the boss by navigating through obstacles
Number of enemy: 1
Victory condition: Defeat all enemies
Lose condition: Player dies
Enemy detail:
Enemy 01: 1
Name/ID: Boss_01
HP: Default
Offense ability: Shoot explosive bullets towards player
Behavior: Immobile
Spawn location: As shown in the layout