Bug fixing
Implementing Sound
music
SFX
enemy hit
UI Select
UI implementation
Boss HP
changing Boss HP based on level for each boss
adjusting HP to match boss HP
Art implementation
Adjustments
boss mechanics
level design
Loading screens
designing
Sound
readjusting SFX
Bonus Level
Level layout
making improvements
enemy projectiles
UI
Extra Buttons Created
Retry
Tutorial
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Assembling HP UI
Player
All Bosses
Models
Terrain
Power Reactor
Gearbox Level Assets
Bosses
Warwick
Navel
Minotaur
Pupu & Moxie
Beholder
Gearbox
Playtesting